Yes you did. Here I thought my blaring problems would be anatomy but I should have been paying more attention to the colors.
I used GIMP to pixel with, and learned how to use the in-line color selection tool to speed things up (Hold CTRL while using the pencil tool). I'll tinker with it to see if there's a way to create colors that are blended from colors already in the sprite, since that's something I'm a bit new to.
Yes, I can save the detail for a closer-up version, it's just difficult to not use them because I know that they're there... but it's a learning process. As you can see from the years' old sprite on my avatar, it's something I just need to learn -- if anything, not worrying about where every spec of color for her flower tattoos will make it a little easier down the road since I have some deadlines to reach.
I like the mouth, it was in one version but I removed it because it didn't look very good with the selout, but without the selout it looks so much better so the mouth will definitely make it into the final version.
I'm using PNG sources directly in the game and moved to a library called SFML, so I can import images directly into the game, as so, to show the character's detail:
Though that's an older layout (I'm not working menus until I get a playable demo out for my Thesis and I ripped out all of that code and I've removed attribute caps and reduced/altered some of the attributes themselves) but *I guess* I can force myself to leave the detail there.
Still, you have been most helpful.