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Messages - Aniki
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21
Pixel Art / Re: Sword character's "ninja run" animation
« on: May 11, 2017, 06:07:36 am »
I have the character running in 4 directions, but I'm just not happy with the up and down animations. I've done many iterations but they just don't look as good as the idle and left/right animation.





I feel like her legs are too thin, but if I add another pixel they look way too big.

Any thoughts?

22
Pixel Art / Re: [C+C] First pixel art post
« on: May 08, 2017, 06:37:54 am »
Hey, I messed with the colors a tad. The biggest problem for me was how saturated the ground is, it's dominating the image.
Here's what it looks like just taking the ground saturation down a bit:



Also you've got like a bazillion colors. I'm not gonna tell you how to live your life but I find limiting your pallet to 3-5 shades to really help unify images and make them cleaner.

23
Pixel Art / Re: [C&C] Firefox logo
« on: April 27, 2017, 07:16:10 am »
I tend to prefer less thick blocks of color, and use what I consider "cleaner" looking lines



Particularly the diagonal line separating the body of the fox from the flames, I think it makes it look like two segments stuck together, rather than having it seam a bit more naturally

24
Pixel Art / Re: Sword character's "ninja run" animation
« on: April 27, 2017, 06:35:56 am »
Thanks for the encouragement guys.

Here's what I have now:



I don't love the hair, and I'm not sure if I'm happy with her pants.
I can't find a good reference for hair (somehow), does anyone have any advice for making it look more natural (even though I realize that in real life her hair would probably just bounce around and not really lift like this)

25
Pixel Art / Re: [WIP}] The star of our show, meet Bob
« on: April 26, 2017, 05:19:50 am »
When making run animations I use a reference from google images. If you search for "run cycle" or "walk cycle" you'll find a bunch of resources.

What this does is it let's you choose a style of running you like, and then you can copy the poses frame by frame. I usually use an 8 frame run cycle, but 6 frame is just fine.

Really study the keyframes, if you're like me you'll be surprised how much there is to learn about they way people learn to run.

26
Pixel Art / Re: Sword character's "ninja run" animation
« on: April 24, 2017, 09:14:13 am »
I was gonna do this with out shading for the sake of speed, but I tried it anyway and man it really looks so much better, hah.



I messed with the animation all day and added a bunch of shading- now I'm having trouble with shading the boots. I tried on one of the images in the sprite sheet, but would anyone mind showing me how they would do it?



I'm not loving the shading on the legs but it's not terrible.
The sword is still very much a WIP

27
Pixel Art / Sword character's run animation [Updated 5/10]
« on: April 23, 2017, 07:46:55 pm »
I've been working on this character for a few days now, I started with this Idle animation that I'm pretty happy with:



I've spent quite awhile on this running animation and I think I've managed to make it look okay- but not great.



I couldn't find a reference that matched exactly what I was trying to do, and though I definitely tried I can't really run like this in real life- at least within the safety of my own home- so I'm having a bit of trouble figuring out exactly how everything should move.
It might also be cool to have some exaggeration in the movement, I don't think the animation has a lot of weight to it.

Any advice greatly appreciated.

28
Pixel Art / Pirate Grunt
« on: April 09, 2017, 02:03:46 am »
I've been churning out stuff of about this quality for awhile now, how can I improve this sprite?



Additionally, I'm trying out facial expressions for the first time. I'm making a fairly comical game, and I'd like my characters to be overly expressive. Any tips on making him look:

Like he's hurling insults at the main character:


Like a pirate ship is falling onto him from above:


This game is intended to be viewed at x2 scale. Any criticism is greatly appreciated. Thanks!

29
Pixel Art / Re: hello
« on: February 22, 2017, 09:01:16 am »
Hm, well my biggest problem was the kink in his tail. It bends really sharply. A snake would slither with it's tail flat on the ground, I tried to make it look like an S-shape still



I also played with reducing the colors a bit, and I tried to make the arms the same shape. I'm not thrilled with those changes though so take it as you will.

30
Pixel Art / Re: Ooze critique wanted. New Artist.
« on: February 22, 2017, 08:25:59 am »
I think it could use a little more contrast:


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