i didnt start this thread exactly, ptoing split it from this other thread:
http://wayofthepixel.net/index.php?topic=17784.0 )
edit:
two conversations with my friend clay
http://evilbaboons.blogspot.com.au/2015/02/clay.htmlhttp://evilbaboons.blogspot.com.au/2015/02/clay-again.html(im gonna double post here, even though i ve been told not to, because it matters to me the difference between two parts of the same text and two different texts. my prose is meandering and noone will read this post if it just continues the previous one. different idea, different url. it has been 8 hours since that last post and noone has replied. this tocky is a different person than the tocky who wrote that other post -for instance i went to a friends place and played d&d since then - and we should appreciate my right to be a different tocky sometimes so long as it doesnt get to the point where all posts are tocky. tocky is an ACCELERATIONIST and a THREAD NECROMANCER and a HERETIC SJW-BUT-FOR-COLOR )
i tell you i am not a warrior: i am a rogue and a wizard and a cleric. i support social justice wizards and social justice rogues. i do not wish to fight.
(i hate killing spiders but i'll kill a mosquito. and i'll kill a spider if it comes after me. most spiders are soft-bodies really and not hard-bodies as we are told)
so yeah: color spaces hard to understand, color schemes not. because we choose our own color schemes but color spaces have to be totally defined - we're talking, we have chosen to talk, preferably about selective color spaces like the DAWNBRINGER PALETTE and not ambiguos ones, like the RGB space - schemes for specific purposes, spaces for all-purposes. we get these colors by dithering , a way of cheating to interpolate dissenting symbols into one message. we can do this with pixels and we can do it with text.
(i tell you: this pixel board has too much moderation because it is moderated in a pixel way - tigs too, being moderated in a game way. accept that this is a different post, a different idea. tigs and pixelation are the same, more the same than ever. pixelation should be grey and orange and not blue and white like tigs is - because im crazy and if it looks the same it is the same )
why dawnbringer though and not some other pixel artist? each image has its own palette, some selection smaller than the total RGB space.
so like: why use a flat lerp funtion and not a meandering one that goes into weird colors we would not usually consider part of the ramp? why not use some weird cubic curve or whatever, an n-cubic curve, instead of a flat lerp between the two most-distant colors on our ramp?
(pixels being ordered sets of color, forums being ordered sets of text. words are pixels too. two different-color pixels being differently-ordered than a different thing than one big fat pixel - the thing is CONTRAST. we are living in an environment of low contrast. )
HELM and CURE and DAWNBRINGER have even shown us that we should do this in analysis of their own OLD GODS such as the CHAOS ENGINE.
i tell you the dawnbringer pallete is too C64, too grey (and thus too dull and neutral) and too naturalistic for the purposes of most games i would want to make. when arne tells us we dont need purple very much because there is not much purple in nature, he is wrong, because we are not describing the natue of our own planet but the nature of ARCADE GAMES, which do use lots of purple. we want a palette that UNDERSTANDS THE SYMBOLIC MEANING OF THE COLOR PURPLE, like why this color? is it for wine and bruises and omens and dark magicks? yes and no. they can be any color.
this is ooze: the fabled color that rickwell the slimeomancer tells us of though he does not know it, he ventures to the kingdom of the clouds to seek it
so what's your fav color? it matters not for one second, but go with me for a second.
you know how the orange box in the valve editor is orange? i also use orange for the same purpose:
like, you open a new processing sketch and it asks you: what single color should the background be? and this is a false question because you can make it a gradient, you can make it change over time. we are tied to the no-time because we post static images here. but all processing sketches dream to be something more than just one color repeated over time.
the color i choose is TOCKY ORANGE, which is 200,100,0. why? multiples of 100 are easy to remember. 200,100,0 is a good color for this purpose: i dont have to name it in my code because i can simply look at the number and go, oh, that's my orange. but here im still treating color as a function of RED and BLUE, but we need not do this. in the HUE spaces we are told that color is a wheel, than no primary color are more primary than any others.
( what color is 100,200,0 then? i do not know because i havent looked it up and i havent remembered it. this is the ANTI-TOCKY-GREENRED and who will advocate for that color? not tocky: and i ask you what is your favourite color but do not tell me dawnbringer ever again )
so: TOCKY ORANGE. it's not neutral or naturalistic or grey. it's bright. it stands out against most other colors. it is HIGH CONTRAST.
an under-examined premise of color schemes is that they should be LOW CONTRAST: for any two colors that we cannot ramp between, we should add some color that lets us ramp between them.
why do this? will it muddy our colors? yes it will. will it make us tend towards the grey, of course it will. sometimes we are allowed WARM GREYS and COOL GREYS but this does not solve the problem enough. we also need WARM ORANGES and COOL ORANGES, as well, for specialised uses in the ORANGE SPACE.
the RGB space doesnt even believe in orange: it believes in red and green and blue.
(what do we do when all posts are TOCKY? we can tell tocky to shut up, but this is only for today. later there will be LESS TOCKY, and this is a shame, because noone else is saying what all these tockies are saying, even if we believe we have heard this message before )
we dont need to be told to listen to HELM because we have been listening to helm for something like 15 years. he is right but he is not the only right. HELM teaches us to use every color everwhere, PTOING teaches us all colors are good, ILKKE teaches us how to pixel as magentlemen, DAWNBRINGER teaches us we can blend blue and orange to get grey, and TOCKY can teach us all these things and more.
we choose our own gods.
what solutions are there? we can BAN TOCKY, we can TELL TOCKY TO GO AWAY, or worse, we can TELL TOCKY HE IS WRONG: this is obliteration, anwe should allow tocky to blit his feelings onto our screens. because he will tell us what others will not.
(WHAT DOES HE MEAN TOO MUCH MODERATION? WHAT AN INSULT? DOES HE NOT FEAR GOD)
(WHAT DOES HE MEAN TOO MUCH MODERATION? WHAT AN INSULT? DOES HE NOT FEAR GOD)
TOCKY IS NOT THE NOISE I TELL YOU HE IS THE SINGLE. WE CAN BRING THE DAWN, BUT WE SHOULD BRING ALL OTHER TIMES AS WELL
i tell you: the dawnbringer palette is a blight upon right-thinking persons. not because it is bad but because it is canonical. it teaches us not to write our own palettes.
these forums are not something awful and should not resemble it - so yeah, the moderation here is bad because it is too good. its designed for arguing with trolls about the monad and not for talking about the pixel
i need to repeat this message. what i tell you n times is true. a moderation policy that does not allow the heretic TOCKY but does allow that fine hero SUPERB JOE is not GOOD MODERATION. ask yourself what it means to be moderate
games are supposed to have social justice in them. this is a message that should be heard.
EVERY PIXEL AND NOT-ALL-PIXELS is not the same message. they are counter-messages. each book should have its antibook, BORGES teaches us this.