His far step is 6 frames long, his close step is 5.
Then all of a sudden the character freezes, and is on the ground halted for 7 frames.
So unless the character in game halts on every step, which in it's own would be annoying.
Then while those 7 frames play and the character is moving, he floats like he's on ice, so this walk cycle would not work in a game. :/
I got it down to just 5 frames not moving, but this would still matter in a game.
And I also removed a frame from the far leg since it only requires 5 frames to do not 6.
The lines I've placed are where his leg just shrinks, you think it bends, but really it just gets smaller because you're too afraid to draw new frames from scratch it seems.