I did what you guys said too do (I think and hope)
Granted you touched a couple of points, but you missed some of the most basic and important ones.
1. Study up on some anatomy, because you still have completely made-up muscles on the right arm. The deltoid looks like a pauldron, what appears to be the triceps looks like a big flap of flesh that stretches past the elbow, etc.
2. It looks like you actually
added more folds to the clothing, when it was made clear that the fold structure is completely incorrect.
3. It seems apparent that you didn't refer to zeid's rather helpful edit, since his fixes numerous issues that have already been pointed out in this thread.
I would take zeid's advice and really go back to basics. Focus on getting a solid silhouette first, so you can nail the proportions and posture, before you waste your own time futzing with details. Adding details prematurely simply tends to make you less willing to make sweeping yet necessary structural changes, due to the time you've spent on said details. Even if you're willing, why not spend that time more constructively by nailing the proportions and posture? Quickly sketching out silhouettes also has the benefit of allowing you to explore options you may not have initially thought about (different postures, etc).