On the other hand, the original looked very organic and natural, heightening immersion.
I wonder if this is because of the design; in the second example i just threw several quick stacks together without rhyme or reason (just haste).
Here i've recreated the old swatch for the sake of an easy comparison:
still losing an organic quality, or not as much?
200% for two reasons - one is that i ended up with a blurry firefox and the other is that I'm going to argue for that (or higher) being the in-game res.
Here we also see the biggest frustration of isometric - like over like will
always cause some confusion with height/placement of tiles. We'll make every effort to see that tiles are generally floating over things of a different color/material to lessen this.
Even the best have trouble with this. Here's an early level from FFTA:
the first time i played this level i thought that closest orange tree was actually a bush on the square diagonally up from it - i didn't see the trunk at all until i'd completely goofed my deployment. luckily FFTA is an easy game!
« Last Edit: June 02, 2009, 11:13:11 pm by ndchristie »
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A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.