Well, to answer to that you'd first have to tell us wether your game is top-down, sidescroller or what.
The first of your example is in a topdown game with a VERTICAL screen, so it makes sense that it sort of has it's own area.
The second one while in a sidescroller is clearly placed in the background, so he's not facing sideways like your character he's facing diagonally 3/4 towards the camera...which your character is NOT.
What is the design of the character's area? what is your resolution?