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Messages - zaphyr
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11
Pixel Art / [WIP] Dungeon Scene
« on: July 20, 2008, 09:47:37 pm »
Well, after my overly colourful first attempt, my second project tries to nail down some lighting effects and work with a reduced, more subdued palette (11 colours so far). It reminds me of the Atari ST.

Heavily WIP...

Also, I couldn't emboss the smaller text because I'm working one pixel thick, so I stippled it and it looks crap.  what should I do here?

C+C much appreciated, thanks guys.



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12
Pixel Art / Re: Isometric AI-project [Wip]
« on: July 20, 2008, 01:20:19 pm »
It looks a tad too pale now on my bad lcd screen that also cannot be calibrated :)

13
And here is the trunk re-done.  Not 100% happy with it, but it seems to be an improvement overall.  Maybe I am done with it, but if anyone has any suggestions they'd like me to try, offer them!  Thanks all for salvaging my initial attempt into something I'm relatively happy with (I know it's not great, but it turned out ten times better than I thought it would :)).


14
Aha, yeah, it IS still to flat.  I added YET another green (that makes 8 now :/), and then twiddled the palette for the trunk, which i think I will probably redo.  I think my biggest mistake at the start was not being brave enough with my palette- everything was too clumped together giving that flat look, and now my colour usage has skyrocketed. Next time I will restrict myself to say, 16 colours and try Helm's suggestion on another thread of chromatically blending several lighter hues into the same darker hue to compress the palette better.

The leaves look a bit like a brain now :), but at least they are more 3d...  I'd love to try adding foilage detail but I have no idea how to go about that convincingly, especially while retaining the overall shape of the clumps.  Maybe the current style works, or maybe it highlights my technical incompetence? What do people think?


15
It was a bit wonky though, so that is fixed now.  And I made the sky a flat gradient because I didn't like the way it was at an angle.

So I guess the major remaining drawbacks are still lack of shadows, and gaudy colour scheme.  Any more crits much appreciated.

16
Thanks for keeping my motivation up ;D
Okay, so here is the mountains darkened, which definately helps.  I added a little something else to fill the gap, too.


17
Well, I had a go adding the mountains and a few other trimmings, and here's what I have now.  I think the mushroom is a little, um. bright :).  Also I have no idea how to texture the mountains nicely.  I think i'm going to have to study some reference images for that one. 


18


;D there you go.  Progress is slowing down.  The rock needs redoing, and I still think the tree bark looks quite wrong, but I need to figure out how to bodge it into the style of the leaves now that I added the highlights (too much like plastic? hm, not sure).  I'm not happy with the way the landscape darkens as it goes further from the camera, either. I'd like to haze it out, but I need to figure out how I'm going to make that happen without too many tears.  ::)

Uh oh, looks like the real world is beckoning, but I'll carry on with this in a bit.  See you soon...

19
Pixel Art / Re: Ed the power-flower
« on: July 19, 2008, 11:34:23 am »
I really like the form! dark and moody, and the blending highlighting on his (nose?) looks great :)
The only thing a n00b like me can offer is I think the colours seem a little too washed out.

20
Quote
I like it, It looks great for just beginning!
Thanks  ;D

I like the cracks in your shop, especially the ones that run vertically, although the red bit over the door seems a bit asymettrical? Anyway, good job!

I tried to add roots at the beginning, but it ended up looking like some mutant octopus.  I tried following your guide, and yeah, I think it's working now.  Not entirely sure about the one behind the tree on the right, i think i made it stick out too far. oh well. Thanks for pushing me to add them back  ::)

I am really quite happy how this is progressing now.  Thanks again everyone!

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