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Messages - PixelPlant
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Pixel Art / Re: [WIP] Having trouble understanding shading.
« on: May 16, 2015, 06:01:16 am »
Quote
Most tutorials for shading just end up telling me to imagine where the shadow and shading goes. It really doesn't help at all.
lol, here's a secret for you: the reason all the tutorials are saying the same thing is because that's really all there is to drawing. There's no magic trick that's going to make you understand how to imagine forms and shadows in your mind and then put them down on paper. Follow the tutorial's advice for five or ten years, and then you'll see results, hahah! ;)

Everyone in here gave you good advice already, too. The problem you're having now is that you're not yet skilled enough to pull things out of thin air, but you're still trying to do it. Grab a reference, and draw what you see. Don't draw what you think you see - beginner's make the mistake of taking a reference of a tree, thinking "okay, I got my reference. Leaves are green, trunk is brown," and then picking bright green and brown MS-paint colors and putting them down, which looks horrible. If you study your hypothetical tree reference, you'll notice that the trunk ISN'T brown in the picture - it might be gray, blue, green, or any other color depending on the lighting and what kind of moss and such is growing on it. Same with the leaves. Annnnnd, I just scrolled up to look at your rock and notice you actually have the classic brown and green tree too. Either I'm psychic, or I understand beginners, hahah. Take my advice, look at a real photograph of a tree. Then, completely ignore that it's a tree. Pretend the picture you're looking at is some ridiculous splatter of random colors bullshit. Then try copying those random colors and shapes, without thinking about the fact that you're drawing a tree. Beginners get tripped up because they don't actually draw what their reference is teaching them. Use the color picker if you're having a hard time seeing what the true colors in the drawing are, even. Just copy your references exactly, and try to think about why those colors and shapes are appearing.

There's no trick to drawing, but with hard practice and lots of time, you'll get better. Don't slack off when you practice, either. Half an hour of REAL practice is worth five hours of half-assedly screwing around. If you have a headache and you want to cry when you're done studying for half an hour, you're probably on the right track. Good luck. X'D

I am making pixel art for a game. I don't think I want to have the tree to be any more complexed and I want the look of bright green leaves. The style of the artwork I was planning to have is simple. I did look at reference pictures of trees, but the artwork would look very complex if I did it that way. Do you reference real world images or pixel art? And do you have a reference image for very piece of art? My game has unrealistic aspects in it and I want to be able to draw without reference.



The artwork I want is very simple. Here is a rhino I made.




PixelPlant please use the image button/img tags when u post ur pics.
Also FYI I used to use photobucket too but its full of ads and pretty crap compared to imgur.com.
There's probably other good ones but I've been happy with imgur.

and when u post the art please dont scale it up as the forum has built in scaling

Will do, can't figure out how to unzoom an image.

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Pixel Art / Re: [WIP] Having trouble understanding shading.
« on: May 16, 2015, 05:50:33 am »
You are looking too much with your brain and not your eyes. Don't think of the rock as a rock and then go about drawing it based on what you think a rock should look like. Think of it as a cluster of forms/blobs, and just draw each simple form as you see them, eventually resulting in the full rock.

This is probably about as helpful as the cruddy "imagine where the shadow goes" tutorials, but the best advice I can offer is to study basic shapes and how they are shaded, and then look for those shapes as you are going about your day. I can see from where I am sitting a coke bottle with a cylindrical cap than curves into a conic bottleneck that curves back into a cylinder that goes into a one-sheeted hyperbloid that ends with 4 hemispehres on the bottom. If you know how to shade each of those individually, drawing the coke bottle becomes a lot easier. In the rock, you see I picked out easy prisms to shad and formed the rock from the prisms as opposed to trying to form a rock from a blobby shape that is difficult to imagine.

Ok, I'll stick with this mindset. I'll just find a reference of shading on all basic shapes. The frame after your outline, I understand how the shading works. But from the next frame, I don't know how you would know to add an even darker shading on  on the bottom portion. Do you draw everything out on paper then pixelate it or do you draw everything directly on your computer?

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Pixel Art / [WIP] Having trouble understanding shading.
« on: May 15, 2015, 06:50:17 am »
So far, for most of my pixel art I have been making the light source at the upper right. I make the left and bottom quadrant darker colors (outlining) and the top and right quadrant of whatever I am making lighter colors (outlining). This clearly only works with simple shapes, but I need to make more complex pixel art and I just don't know how to imagine where the shading goes. First rock looks ok, but when I make a bigger rock it looks terrible. Tree is just posted so you can see the type of artwork I am making. Most tutorials for shading just end up telling me to imagine where the shadow and shading goes. It really doesn't help at all. So, I have just been winging it. Go easy on me, I just started getting into pixel art.

First Rock:
http://s1340.photobucket.com/user/zippy231/media/1%20Rock_zps3aeojy9s.png.html

Bigger Rock:
http://i1340.photobucket.com/albums/o735/zippy231/3%20Rock_zpswrigruqf.png

Tree: http://i1340.photobucket.com/albums/o735/zippy231/1%20Twin%20Tree_zpsfh6wigcd.png

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