Um...wow this looks great. The man's head in the cloud pops out a bit much, though it did take till my third look to notice it. This would probably work better horizontal. Great palette and I enjoy the vague but solid forms used here, everything has depth and dimension.
Thanks man. Yeah I agree, it looks terrible. While making this I recalled my friend saying I always had my head in the clouds, because I used to day dream a hell of a lot. I drew that and then thought, why not play with the shape of the clouds to suggest different everyday objects and living things. You know, like when you look up at the clouds and you laugh because it looked like a sheep, or boobs dependant on how vivid your imagination is, aha. Anyway, it turns out I suck at making clouds :/ So I guess I'm going to have to do a study into it soonish.
Looks fantastic, I worry though that the character blends into the background and middle scenery way too much.
Yeah, he does. I also think it doesn't help that there is a lot of green in this scene and he has a green jumper on. I'll keep working on the character, maybe use a bit of red, which I've used scarcely. If that doesn't work I'll have to work on the background, which might be to high in value, hopefully by toning it down the foreground will stand out a bit more.
KEEP GOING!
looks really good.. It has a characteristic about it that is appealing because it is a bit loose looking in places. Kind of as if it is alive.
I definitely will in my spare time
I've been working 10 hour days at work recently and then fitting in 10 miles of running a day. But I make time to work on this, even if it means I'm making slow progress. Thanks for the encouragement.
Weapons, enemies? Isn't this an adventure game? Just because of that, the screenshot is double appealing to me, because adventure games in this POV are quite rare.
I like the atmosphere the scene conveys. Quite powerful stuff. Not sure I like the face in the clouds, but yeah, I understand, this is in mockup/experimental stage. Also, maybe I would prefer hero's face to be less shadowed, but perhaps I would need to see this animated to know for sure.
It definitely is an adventure game, but what is an adventure without obstacles? I use the word enemies loosely though, enemies in this instance would be obstacles like a wild bear, or a bee hive, or an angry town you've pissed off while on your adventure. I like a bit of fight in an adventure game, otherwise it just feels like a stroll in the park, which would not be an adventure legends are made of. haha Weapons however are just objects you'd pick up along the way and discard when used. For example, you could pick up a stick and later used it to scare away bear :/ Bears aren't scared of sticks, but luckily for you, you've also picked up flint and have used it to make a fire at the end of your stick. Yeah, this bear is F***ing scared of fire. Then the player would carry on and progress.
And thanks guys, I'll get straight to working on all of your suggestions.
Here's an update I worked on yesterday, That thing in the top right corner is part of the HUD. Its supposed to be the bag strap with badges on it, the badges would represent the players health, and badges would be able to be earned throughout the game. I did have hearts on the badges, but every game uses hearts. So I'll have a look at scout badges and see what I can use to represent "health" or would "survival" be better? I like the idea of having badges to show if you are surviving, rather than dying.
I also have another sketch in the works that I've been working on and I'll post that soon, when it doesn't look too terrible.