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Messages - SimTheDog
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11
The neck on your version of the sprite is too thin in my opinion. It probably doesn't matter anyway.

12
Pixel Art / Re: [WIP] another tileset
« on: March 17, 2011, 04:11:27 pm »
All of the three versions of your ground are beautiful. I don't know what to criticise. How do you get the pattern going? I'm pretty good with making textures but I don't know how to make the pattern go on repeatedly.

13
Pixel Art / Re: FFT spritework
« on: March 17, 2011, 04:08:38 pm »
The shading around the neck is too dark in my opinion. You've shaded it as if he has a very big head. I don't know the members here because I'm a new user, but the last post with examples of your chosen style has sprites that aren't as darkly shaded as yours. Tone down the shading around the neck, and also make the outline that is facing the light source fade into the light source shading, if you understand what I'm trying to say. :)

14
Pixel Art / Re: Isometric Kitchen
« on: March 17, 2011, 03:59:19 pm »
The window showing the ouside looks like a a photograph of outside. I don't know how you could fix it, but maybe you could experiment with the angle of the view.

15
Pixel Art / I'm new to this site
« on: March 11, 2011, 02:05:45 pm »
This is some of my work.





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