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Messages - LMM
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11
Pixel Art / Re: [WIP] Head for gamesprite
« on: October 04, 2006, 08:26:30 pm »
I am working on the body now, thought, that it was not easy to do the head... but the body is realy hard to build with pixelart (got a lot to learn about it). It is not ready but suggestiones and comments and critic is very very welcome.

The game is supposed to take place in the Lovecraftuniverse.



- the trousers need some more shadow near the outline (sorry for the bad english, hope you know what i mean)
- the frills need more shadow an structure, also the shirt

After that I will do the jacket and the shoes.. but first I got to do homework now :/

12
Pixel Art / Re: [WIP] Head for gamesprite
« on: October 03, 2006, 09:11:59 pm »
Yes... the real tricky thing will be, that  a special range of frames must fit to a special range of bodyframes (different directions). I dont know if i will get this to work but it is worth a try.

13
Pixel Art / Re: [WIP] Head for gamesprite
« on: October 03, 2006, 07:35:56 pm »
That is a good idea... i should do one body first and than fit the head to this body the next time (so i can see how the hair looks on the right ground)

14
Pixel Art / Re: [WIP] Head for gamesprite
« on: October 03, 2006, 07:06:56 pm »
thx for comments so far and thx for the hint with photobucket, that works :)

15
Pixel Art / Re: [WIP] Head for gamesprite
« on: October 03, 2006, 06:51:49 pm »
the reference where fotos of myself scaled down but i only used them to do the lineart. I then added colours pixel by pixel (it is more work than i thought) in a different layer using mostly my imagination (i did not want it to look to photorealistic, in my first tries i worked directly on the photos, that somehow looks good but it is not the style i wanted, here is an example:



(if somebody can tell me how to implement the link that the is shown directly in this forum... tried it with this mona lisa style button and then insertet the link inbetween.. but that semm not to work for me).
)

When i was ready i deleted the lineart.

The gmae is supposed to be an classical adventure style game (640x480 or 800x600.. i aam not sure) with some rpg elements and some actionelements. It is not isometric style. The Mainchar is scaled down belonging to the position on the screen (until it gains 1 pixel when reaching the horizon of the screen) It is approximate frontview (if the first tecdemo is available i will post a link here.. but it will take until end of month i think).
The Head is a different sprite than the body...it is pointed to the curser ever.

For a more smooth animation i cheated a little bit (the only part i did not set any pixel on my own). Every second frame is a blend 50:50 between the frame before and the frame after it.

I am not to happy with the animation and i will do it again i think (this time first animate the lineart and than do the color in one step)

16
Pixel Art / [WIP] The game starts to grow
« on: October 03, 2006, 04:40:50 pm »



Hi,
this is my very  first attempt in Pixelart... it is supposed to be the head of the mainchar from a computergame i work on. (sorry for my bad english). Befor going on it would be nice if there are any suggestiones how to make this better.

Why does it not show my pix???
http://www.directupload.net/show/d/839/3ezO76hI.png
http://www.directupload.net/show/d/839/4jKuvDsd.gif

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