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Pixel Art / Cuphead on Master System
« on: November 04, 2017, 03:39:44 pm »
I made a mock-up of what a Cuphead Master System game might look like!
I'm nowhere near as familiar with the MS's limitations as I am with the NES's. As far as I know it can use one 16 colour palette (inc. one transparency) for all sprites, and one 16 colour palette for all backgrounds tiles. I used the MS master palette, and hopefully got the resolution of 256 x 192 right. Man, the Master System Palette isnt flexible! A lot of the colours are very similar, and then there's huge leaps between values. Found myself not having the colour I wanted a bunch of times. I was also careful to leave lots of duplicate tiles in the image, I read that the MS does have some limit on how many unique tiles can be onscreen at once, like the NES.
So yeah, apart from the ridiculous amount of sprites on-screen here, I think this is within the hardware's ability? Maybe if Kasumi is around he'll tell me.
I'm nowhere near as familiar with the MS's limitations as I am with the NES's. As far as I know it can use one 16 colour palette (inc. one transparency) for all sprites, and one 16 colour palette for all backgrounds tiles. I used the MS master palette, and hopefully got the resolution of 256 x 192 right. Man, the Master System Palette isnt flexible! A lot of the colours are very similar, and then there's huge leaps between values. Found myself not having the colour I wanted a bunch of times. I was also careful to leave lots of duplicate tiles in the image, I read that the MS does have some limit on how many unique tiles can be onscreen at once, like the NES.
So yeah, apart from the ridiculous amount of sprites on-screen here, I think this is within the hardware's ability? Maybe if Kasumi is around he'll tell me.