@conceit
But maybe it has some fun composition, or just presents a cool scenario, that is an aspect too. At the least the technique represents an interesting idea in general and cleverness in applied utility. Maybe you shouldn't look at that so much as painterly artistic in critique but creatively opportunistic. It's cool and funny to see a scooter wrangled into samus armor. Now that's something you don't see everyday.
@Helm
While I agree that filtering for your time is important, I also try to find the good aspects in what I happen to observe. There is often something little to be learned still.
Really, most of all I find it simply amusing and amazing that it is possible at all to produce content good enough this weird way -- it's almost performance art to watch, like some street juggler -- than I could concentrate too seriously on why this good enough is not great enough.
I understand your motive, but think about this scenario, if I were to take up on your attitude from my point of view:
As a machine coder I have my own standards what quality software is. I could go around and make fun of people writing scripts in simplified high level language environments, not take their work serious and filter it out to save my time. But I don't. I have seen people do surprisingly clever stuff on all kinds of level, that I can respect. And whenever I saw just another trendy tool come in with roll-eyes, it wasn't long I saw to my surprise someone figure out a creative way to make good use of it anyway. Not shockingly world shattering from my perspective, not even useful for myself directly, but little neat things that gave me joy to the craft and maybe indirectly affected some ways I think about my own work. I also realize that for certain types of work certain tools and environments are very effective, more than others, a time saver when shit hits the fan, so it can't hurt to expand the horizon.
From a coding and higher mathematics perspective there is nothing -- nothing at all-- thrilling about pixel art games, least of all games made with tools like GameMaker, etc. It's a waste of time from that perspective. But it would be pretty dumb on my part to ignore your work, which has other obvious qualities, on the sole merit that it is not furthering my own professional interest immediately, that it's a waste of time since it's not blowing my mind on every possible aspect and especially not in the one I'm most interested in. That would be hysteric.
Rather I just lay back and enjoy the show, with the relaxed expectation it will have a good influence on me in another way. Progress in self-development not only comes forcefully, but also just how it happens. Like we can't always be awake, we have to sleep too, but that sleep is not a waste of time actually, important processes of understanding happen in it too, which improve the next phase of being awake. I don't believe much in waste of time, if its not always the same kind of time. It could very much be a waste of time to stick to your sole interest, and exposing yourself to some "crap" might suddenly give you a leap as the best thing you ever did. Or not. You never know. There is no solution to the problem, things happen.
So yeah, that smart asset reinterpretation technique and that great choreography I can very much appreciate as such even if the package as a whole has flaws elsewhere, I'll easily ignore those if that which it is about is great on its own, I feel enriched about having seen it, as I would looking at your game even though I don't care technically at all.