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Messages - Zizka
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41
Pixel Art / Re: Padded Cell: Looking for Feedback
« on: November 17, 2018, 01:18:31 pm »
Thanks for the replies guys.

Quote
Textile materials have a lot of subsurface scattering, like skin, that greatly reduces shading contrast.
Could you elaborate on this a bit with maybe an example?

42
Pixel Art / Padded Cell: Looking for Feedback
« on: November 15, 2018, 10:38:31 pm »
Could I have some feedback on this padded cell? It's an important room in my game and I<d like it to look great:

Thank you! Feel free to nitpick everything.

43
Pixel Art / Re: [WIP] Brick texture and more...
« on: November 06, 2018, 04:47:04 pm »
Bump.

44
Devlogs & Projects / 2D Survival Horror Combat
« on: October 31, 2018, 07:12:42 pm »
Hello guys,
So I can't find anywhere on the net to discuss game design so I thought I would talk about it here.

I've been really thinking about how to approach combat. My current objectives:
1. I don't want something which is pure action...
2. but on the other hand I don't want something which is turn based either.
3. I also need to be careful about feature creeping and keep things simple.
4. I want some strategy.

I've talked about this before (older graphics):


New graphics:


5. I like the idea of having the player press a button to select an action on a bar. For example, each segment of various colors refer to other actions.

6. I also like the idea of stamina management. This is pretty much what I was talking about when I said strategy. Each action has a different stamina cost. In the example provided, you'll notice the lungs icon next to the stamina bar.

7. I was thinking of having the enemy attack bar fill up gradually, sort of like the ATB system in final fantasy:


8. I think it'd be unfair for the enemy to automatically score a hit after some time. I'd like for some kind of player input to avoid getting injured when the attack happens. I don't see how to make it work with my current system however and this is what I'm having trouble with.

I'd like to hear your ideas and suggestions as to how to solve this. I know it's a lot of text to read and it's maybe difficult to answer but I've been thinking about this for a while and can't figure it out. Maybe talking about it with you guys will shed some light about this aspect of my system.




45
Pixel Art / Re: [WIP] Brick texture and more...
« on: October 31, 2018, 12:42:16 pm »
Alright, I understand now, thanks.

I'm currently in the process of making the changes but if you have any other comments pistachio I'd love to hear them. That way I can show the next version with all the changes implemented.

Thanks for the helpful critique by the way.

EDIT: It is broken down, yes.

EDIT2: This is what I had done before I got pistachio's reply:

46
Pixel Art / Re: [WIP] Brick texture and more...
« on: October 29, 2018, 10:40:55 pm »
Hello eishiya,

I understood everything in your message (good point, especially regarding the outline which I never thought about before) except for this paragraph:

Quote
You can do a bit of a mix of rectangles to stepped shapes to help sell the intended perspective, all the bricks being stepped shapes makes the wall look angled different from what the bottom outline should suggest. Alternatively, you could make the bottom outline match the perspective suggested by your bricks.

Could you clarify a bit please?

47
Pixel Art / Re: [WIP] Brick texture and more...
« on: October 28, 2018, 02:24:09 pm »

I've fixed the bricks, it does look better without mortar. :y:

What could I do for the side walls to look more 3D as opposed two 2 panes? Any suggestions anyone?

48
Pixel Art / [WIP] Brick texture and more...
« on: October 26, 2018, 06:30:59 pm »
Hello,
I'm looking for suggestions as how to make the brick texture look better on the building at the top.



Thank you!

49
General Discussion / Re: Community updates
« on: September 01, 2018, 02:08:07 pm »
You could share your opinion less aggressively, MysteryMeat. As far as I can tell Indigo is doing this on his own time as a favor for the whole community.

50
General Discussion / Re: Pixelation 2.0
« on: August 31, 2018, 02:35:24 pm »
I think it'd be great to have some reward for people who give criticism, some kind of recognition which should be a bit more visible so to speak.

Could there be a way to archive as a glossary? For example, walking animations. Have an index where you get informative posts about walking animations. The search function can work, sure. This being said, some posts are more informative than others.

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