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Messages - dpixel
Pages: 1 ... 7 8 [9] 10 11 ... 31

81
Pixel Art / Re: First Sprite - Eleanor
« on: November 18, 2016, 02:39:11 am »
Nice improvement!

On the front facing, the point of the hood doesn't seem to match the side views.  Also, the hair seems more busy than it needs to be.  The rear facing view looks good.  A nice effect with the folds.  The only nit pick there is the banding.
Some fixes?  ...

82
Pixel Art / Re: [C+C][Mild NSFW] jpbp
« on: November 15, 2016, 03:42:35 pm »
The legs on your new edit look a lot better.

For the pose though, they seem as if they could be stretched out more.
Quick reworking:


My edit still doesn't explain what she might be sitting on.

83
Pixel Art / Re: [C+C][Mild NSFW] jpbp
« on: November 14, 2016, 05:17:44 pm »
The head actually looks pretty good. 
It's the legs that are confusing.  I see 3?  Or is that part of the cloth(maybe put in shadow)?  The angle of her left thigh looks a bit steep, as if she were sitting on the floor, also makes for a extra long torso.  Which makes me ask the question...What is she sitting on?  Short stool?  I think her legs are supposed to be crossed?  If so, maybe drop one leg lower or both.  This all might just be me not seeing something, but again, the top half looks good, but the bottom half doesn't quite look right.

84
Pixel Art / Re: Feedback on a sprite for game please
« on: November 10, 2016, 02:59:46 am »
I would loose the red lips and have a more square jaw.  It would help it look more male.
Also, assuming you're going to animate this, it would help a lot to lower the color count and detail.  I would also suggest some selective outlining to stand out on different backgrounds.
Quick edit:

85
Pixel Art / Re: [C+C] Improvements on a balloon
« on: November 10, 2016, 02:03:15 am »
I think the problem here is that it isn't shaped like a balloon.  Also the highlight would look more realistic if it was slightly off center.

86
Pixel Art / Re: [CC] Feedback on design and color of my character
« on: November 04, 2016, 05:35:16 am »
Had some time an made an edit:


The first thing I did was to fix the anatomy and tried to create a more natural, believable stance.
 
It's hard to explain colors, but try to keep them meaningful.  You had 38 colors I think, and I got my edit down to 15.  I would suggest working with other palettes til you get the feel for how they work.  Another words, force yourself to use, say... 16 colors only and adjust those.  Your palette has good contrast overall, but some very similar colors which don't add anything.  I learned more about color from doing fixed palette collaborations and doing edits. 
 
Try to create definition by paying close attention to lighting.  And think in terms of pixel clusters and limit the use of single pixels. 

And don't be afraid pf pulling things apart and shifting things around and redrawing parts.  This goes back to my first sentence about fixing the anatomy.  I separated, stretched, redrew, twisted, etc. before I did any details, then I pulled it apart again, and again.

I hope my advice was helpful, I'm no expert.

Also, you had a weird 66% or something scaling on your image.  Generally it's preferred to post original size.

87
Pixel Art / Re: First Sprite - Eleanor
« on: October 28, 2016, 01:05:19 am »
Looks cute. 
-I would suggest less texture, as it looks a little busy. Especially the hair and hood?
-A few less colors as well.  Some are hard to tell apart and don't add anything.
-Maybe a slightly off-center light source.  Would add more depth.

88
Sometimes drawing within a box helps...

89
Pixel Art / Re: little friend
« on: October 13, 2016, 02:57:23 am »
who would want to hurt that?   :(

90
Pixel Art / Re: Space Marine-esqe Character Critiqure
« on: October 13, 2016, 02:55:06 am »
Could use better definition by more sense of lighting.  And yeah, the jaggies, as you mentioned.
edit of some parts:

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