Thanks.
The bananas are prerendered and cleaned up, here's the raw animation:
I wanted a smooth rotation without working on it for hours and hours, especially since it's very basic shapes anyway.
Maybe it would be a good animation practice but a bit pointless otherwise.
I wish I did the same for the mine but it's done and functional so I'm kinda done with that.
No progress on the cutscene again.
I'm programming and making stuff I need in the game right now and that isn't just the cutscene yet.
I've worked on the bosses second form:
and made a new hud:
Is it clear what everything means?
I've also been on adding another player shot.
It's supposed to be a slow moving steamroller with a very low firerate.
Also another tileset:
->
It's less noisy but I'm not sure if it's better.