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Pixel Art / Re: Getting the tileset to fit the actors' style
« on: December 17, 2016, 05:50:21 pm »
Sorry to keep you guys waiting.
I tried to make another version with a different shade of green for grass but now that I added an actor with green clothes, I see that I need to change the grass. Even though that's notable, colors were not a huge problem for me (nor the perspective), what bothers me is that the actors seem to be made for a whole different game, I don't know. I even tried to make a new building texture but I guess it's something with the contrast of the colors used for the buildings.
(I need to find an tilemap engine with autotiles so I can prototype easier, it's been a chore to draw/make changes to the floor ).
By the way, I will try and make my procgen to generate maps like that:
So there will be few brown tiles.
Thanks, people!
I tried to make another version with a different shade of green for grass but now that I added an actor with green clothes, I see that I need to change the grass. Even though that's notable, colors were not a huge problem for me (nor the perspective), what bothers me is that the actors seem to be made for a whole different game, I don't know. I even tried to make a new building texture but I guess it's something with the contrast of the colors used for the buildings.
(I need to find an tilemap engine with autotiles so I can prototype easier, it's been a chore to draw/make changes to the floor ).
By the way, I will try and make my procgen to generate maps like that:
So there will be few brown tiles.
Thanks, people!