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Pixel Art / Re: [WIP][Feedback] First Sprite! "Nerd"
« on: October 09, 2019, 05:38:04 pm »Your lightest AA colour is unnecessary, it makes no perceptible difference zoomed out, and just makes it look blurry zoomed-in.
The sprite feels plain/flat for three reasons:
1. There's no shading. Even for a simple style, a little shading can go a long way.
2. It's full of straight lines, which makes everything look stiff. Even very tidy characters are full of curves. Bodies are full of round shapes, and limbs are rarely perfectly straight. Think about the character's personality. How can you express it with their pose? With the shapes used to create the character? With small sprites especially, you also often have to exaggerate. For example, if the character's meant to be hunched over, maybe they should be really hunched over, with their head practically hiding their chest.
3. The colours are dull. You don't have much to play with colour-wise since the character has a lot of black and white, but even just picking more vibrant AA and outline colours can help! When blending between two colours, don't just pick some mathematical midpoint, go through some other hue. Try to avoid using greys (including pure white and pure black), as they're dull. A warm or cool "grey" can convey a lot more without looking too colourful.
Wow, thanks for the feedback! I can definitely tell the difference your shading makes. I’ll keep working on this, and eventually animate it. I’ll keep all of your points in mind.