Use your shoulders and shift that weight!
right, but it's not that simple. These frames are not unique to any animation, they are shared by several (otherwise every character will need hundreds of frames). I'm going to try something along those lines, but there's not quite that sort of freedom.
For instance, just of the four you see here, the lance and the gun use the same frames in different order, and two of those frames are also used in the hammer. swords and light spears/axes will use several frames from the hammer, only more widely spaced to allow for more "snappiness". you get the idea.
I will probably try something like that with the timing though (none of that has really been worked out yet).
« Last Edit: May 23, 2008, 11:55:57 pm by ndchristie »
Logged
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.