Thanks! The short looks great and I'll definitely extend it to all four directions.
A couple of points about the water:
- I don't want to make it too distracting. I tried following a tutorial to make a reticulating reflection pattern that moved across the top of the water, but I think it ended up being too busy for a game, even though it looks halfway decent on its own.
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- I'd like to have two forms of water. The first would be "non-directional" water, meant to represent lakes and ponds, while the "directional" water would be used for representing rivers and streams. Any ideas or any examples that might be inspiring would be appreciated.