Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
News / Activities
Featured
Home
Help
Search
Tags
Login
Register
Pixelation
»
Critique
»
Pixel Art
»
[ISO] Walk Cycle
« previous
next »
Print
Pages:
1
[
2
]
All
Author
Topic: [ISO] Walk Cycle (Read 6032 times)
buddy90
0001
Posts: 95
Karma: +0/-0
Re: [ISO] Walk Cycle
Reply #10 on:
August 17, 2010, 10:30:55 pm
His neck is way too tall. Move his head down a couple pixels, and make a face a bit longer.
I agree with ptoing, and extra. The shading on his torso implies it is moving left and right. You don't move your torso left and right when you walk, right?
Logged
StarRaven
0010
Posts: 108
Karma: +0/-0
Threadkiller
Re: [ISO] Walk Cycle
Reply #11 on:
August 20, 2010, 12:36:21 am
I think the knees are too high up. A person's thigh is slightly longer then their shin - just something to keep in mind. Looking good so far!
Logged
slym
0010
Posts: 192
Karma: +0/-0
Re: [ISO] Walk Cycle
Reply #12 on:
August 20, 2010, 01:40:00 pm
http://i801.photobucket.com/albums/yy295/fs_slym/slym/walk_13.gif
Logged
PypeBros
0100
Posts: 1220
Karma: +2/-0
Pixel Padawan
Re: [ISO] Walk Cycle
Reply #13 on:
August 20, 2010, 02:57:43 pm
Am I the only one to find that arms are too short and looks like hands were cut off ?
Logged
Have you played SchoolRush ?
done with my own
Sprite Editor on DS
Stickman
0001
Posts: 48
Karma: +0/-0
Re: [ISO] Walk Cycle
Reply #14 on:
August 20, 2010, 08:25:45 pm
I think a little rotation on the torso would make the walk cycle not so stiff.
Logged
Print
Pages:
1
[
2
]
All
« previous
next »