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Topics - matt0
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Portfolios / [NOT AVAILABLE] Matt Walkden - pixel portfolio
« on: February 06, 2017, 11:50:25 am »
Hi,

Currently available for commissions. 11 years of experience. No revenue share work.

Contact me via mattwalkden[at]hotmail[dot]com
Website: mattwalkden.com





Clan N:

Steam link





Arcane Waters:

Website link.













Shattered Throne:

(Steam link):





Novus (commission):





Asset Work:

itch.io link

















Personal work:




















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Pixel Art / [WIP] Yeti Vs. Octopus
« on: September 26, 2011, 03:37:21 pm »
As per the title:



A mockup for a very strange one on one beat-em-up. Although to be honest neither character design has been thought through in terms of whether they'd actually be functional in a game...

The full plan is to have a background of ice flows and icebergs and narwhals jumping out of the water like those killer whales in King Of Fighters 12, the northern lights and a big starry sky with parodius style constellations hanging in it.

Any thoughts, feedback and suggestions would be very helpful :)

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General Discussion / pixel art articles project
« on: July 17, 2011, 04:23:25 pm »
Hey,

I?m planning on writing a series of blog articles about pixel art, focusing specifically on games and I?m just canvassing around for peoples opinions.

I?m not sure how long the series will run for or how I?m going to structure it yet but as a starting point I was considering breaking down pixel art into smaller categories and covering those. I?m also considering interviews with artists, some WIP series? of pieces that I?m going to attempt myself in various different styles and theory articles.

It?s a very big project and I doubt all of these ideas will make it in.

The (sometimes very loose) categories I?ve decided on are:

8 bit pixel art (worldwide) - this will probably be the most general article - This will include home computers (Spectrum, C64, CPC, Apple II etc.) as well as consoles and maybe arcade games too.

Western (weighted towards European) 16 bit pixel art - centred around the ST/Amiga/DOS and hopefully including demo-scene related stuff.

Japanese 16 bit pixel art - centred around the SNES/Genesis and arcades

SNKs late Neo Geo output - I?m thinking Metal Slug up to the SNK/Playmore merger (I think they do deserve a whole article to themselves considering games like Metal Slug, Garou, Last Blade etc. contain some of the most respected pixel art ever created).

Modern Japanese portable consoles - centred mainly around GBA/DS - inspired by almost too many games to list, Advance Wars, FF-Tactics Advance, Boktai, Fire Emblem etc. are some of my personal favourites. I also need to separate it from the next category which is another huge one:

Modern pixel art in general (worldwide) - Cave Story seems like an obvious game to look at as well as Joachim Sandberg?s games (Noitu Love 1+2 etc), Paul Robertson (Baby Pirate whatever-it-was-called, Scott Pilgrim etc.)

So anyway, I?m cross-posting this here and on the Pixel Joint and rllmuk retro forums as well to try and gauge peoples opinions on those categories, whether there?s major areas you think are left out (or even whether they?re valid categories in the first place?).

Once I've got the categories sorted I'll probably pick 3 games for each to focus on in greater detail.

Thanks for reading!

- Matt

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