sharprm: What I was trying to do with the monster and character sprites - was to keep a consistent style throughout. Look at the characters' heads and the dwarves' heads for example. Most monsters with human features are based off the character bases. I would try and use the female base for the Hooker for example. Might help with matching over-all skin tones and facial features as well. The Pirat doesn't really match the style of the other rats either. Take a look at their legs, eyes, and nose.
Answering your question: I probably would have done it much the same, considering I would still have the same preferences from my employer to go from. He provided alot of style examples for what he wanted me to aim towards (screenshots from other games). I learnt a
lot through working with the game of course. If I did it again I would have changed more things to do with the process itself. Is there anything bad with drawing attention to the fact that they are pixeled? All the graphics for this game are.
Here are some more examples of monsters from the game:
They are (from top left):
Boomerang Bat, Slime, Spawn of Lewis, Slime Boss,
Small Rat, Large Rat, Lieutenant Rat, Captain Rat,
Dwarf Rabbit, Rabid Dwarf, Dwarfed Giant, Phony Pony
Humangus, Minortaur, Majortaur, Bleak Dragon