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Pixel Art / Re: [C+C] Treasure Chest
« on: December 03, 2016, 05:41:57 am »
Really it comes down to breaking the chest down into shapes, and then just using basic/fundamental shading techniques from there. The main chest is comprised of something like half a cylinder sticking out from a box/rect prism. Going further off that, you can break down the brace thing into several thick disks and prisms. Then you can just shade the planes different colors and decide what to do with cast shadows and ba-bing, instant chest. Ok it isn't quite that simple. Hopefully the process gif shows a bit more. Note I only used 3 tones here so some of it can become befuddled XP
Thank you for showing me that explanatory gif. Rather than stressing over the chest itself i decided to improve the animation and now it seems much more exciting than the first chest i showed to you guys.. heres the sprite sheet
How it looks in the game:
https://i.gyazo.com/5d3378fde6a4943e947a3ebf51cad50e.gif
What do you think? Im actually somewhat happy with this. Still not good enough though.