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Pixel Art / Seamless 32x32 Pine Tree Woes
« on: February 21, 2017, 02:46:56 pm »
Hey guys.. so I sat around for like 3 hours today trying to draw a single 32x32 pine tree... I'm not too happy with my results or the fact that I have hundreds of other tiles still to draw >_< I'm looking for some tips / pearls of wisdom on how I can make these more pleasing to the eye..
So as you can see I went through various iterations, I thought I'd done fairly well with some of the early ones.. they looked okay in isolation, but when I tile them, they blur together in a hideous mess.
I thought this one was looking good... but when scaled 5x ( as it will be in my game ) it looks extremely hard on the eyes.. I tried experimenting with shifting hue/saturation etc. but it seems to be fundamentally ugly.
Then I moved in this direction.. it seems to be better and worse at the same time... in isolation I don't like the look of it, but it does seem to tile a little more cleanly..
I'm too many hours in to construct much more of a coherent sentence.. hope this will suffice >_< thanks in advance for any tips!
So as you can see I went through various iterations, I thought I'd done fairly well with some of the early ones.. they looked okay in isolation, but when I tile them, they blur together in a hideous mess.
I thought this one was looking good... but when scaled 5x ( as it will be in my game ) it looks extremely hard on the eyes.. I tried experimenting with shifting hue/saturation etc. but it seems to be fundamentally ugly.
Then I moved in this direction.. it seems to be better and worse at the same time... in isolation I don't like the look of it, but it does seem to tile a little more cleanly..
I'm too many hours in to construct much more of a coherent sentence.. hope this will suffice >_< thanks in advance for any tips!