**update above
@ Darion, thx man, good to be back
@ Andy, Treesize - yea, they were supposed to be illustrative, but i see you point, i enlarged them as much as possible (w. one free pixel on the top and in the bottom so it won't look cluttered when i place em on a row. Tried fixing the initial prob. w. bigger trees - the tiling, by using both a small and a big one to tile w.)
@ Kazuya - thx, yay, flat tiles forever xD + the above notes on the trees
@ Faceless - about the safeness, gotta give u that, nothing very original here, i'm merely trying to show of the fact that i can tile, not to create new art. When i can tile in my sleep, might work on some less traditional stuff ^^. About the colors - it's fair enoguh that you hate 'em, if you could ellaborate on what parts you don't like however, i might be able to dew something about. I don't agree that it "very typical" color use, i know it's nothing revolutionary, but i'd like to think that it's not seen in every second game. The lifelessness, yea you could properbly call it a tad lifeless, properbly because of the low sat (witch helm also noted). In my experience, you have a choice between low sat smooth, easy on the eyes sort o' stuff, and a high sat more vivid stuff. This is based on pers. sole on pers. experience so plz correct me if im wrong. I like both high and low sat in different ways, but sometimes i have a tendency to go for the more de-sat, so ill try doing some highsat for mi next project. Glad you like the sprites.
@ Niss, Thank ya, you have a point trees, it would spice everything up a tad if the trees had a differemt hue. I tried changing it but had quite some trouble w. finding something i was satified with. I'm planning 2 more mockups screens and ill use some more foresttiling in them, hopefully that will make it easier to pick the right color
Thx for all the c&c, keep it comming ^^