Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gamebabu
Pages: [1]

1
Pixel Art / Re: [WIP] Some advice needed on art for personal project.
« on: July 25, 2013, 04:17:29 pm »
Here is the final palette and some test configurations. Thanks a lot guys!

To get to this palette, I took a look at one of my art influences, Dr. Seuss.
Applying the same principles that I used to learn pixel art, I copied his colours and edited them till I had found a better understanding.


2
Pixel Art / Re: [WIP] Some advice needed on art for personal project.
« on: July 25, 2013, 06:15:23 am »
Oh, thanks for the tip!

Edit: I'm going to need to sleep on this. I'm getting to that point where color and colour are colouring my coloring and ive slowly begun to lose my mind

3
Pixel Art / Re: [WIP] Some advice needed on art for personal project.
« on: July 25, 2013, 04:38:14 am »
Hey thanks for taking the time to respond! Yes, I should have been more aware of screen brightness. Great insight! I'm going to use the technique of altering screen brightness and double-triple checking the balance.

I actually work on a lower brightness, and the colors you have seemed a bit dim, but I turned up my brightness and they are much more balanced at a high setting.

With your new insight and your great idea of adding a central color to everything, I took another stab at it and tried a more subtle approach.

At first I tried doing RGB(+0,-6,+6) and came up with a more toned down and warm scheme.
But I double checked it at 3x zoom and found that it had lost a certain, playful game-feel the older color scheme had.
So I took another stab at it, and this time focused on keeping the contrast of the black and the background crispier, and came up with RGB(+0,-12,-1). Adding too much blue seemed to wash the lines out, and lowering the green more made everything warmer.
Double checked at 3x zoom, and I'm much happier with this version. Compare to the original this one is still gamey, but more natural feeling. And I feel that the white pops out more in this version.

Here are the 1x versions: Top Left is RGB(+0,-6,+6), Top Right is RGB(+0,+0,+0), Bottom is RGB(+0,-12,+1)


And the 3x versions in a link: (It's very large)


Thanks again for all the help e4r!

Edit: Wow I just realized I had F.lux on.

4
Pixel Art / Re: [WIP] Some advice needed on art for personal project.
« on: July 25, 2013, 01:59:14 am »
Ah yes, sorry, you're very right.

Yes, the light source is non-existent. It's meant to seem very flat, and as if there is a screen-wide glow from the direction of the screen to the viewer. It's a very minimalist style that I am hoping to achieve.

I want to ensure that the colors are both warm and vibrant. And that they are not hurtful to the eyes.

My main concern is that the yellow may be too vibrant and have not enough warmth. The screen I'm using to create this art isn't the best calibrated in color so I'm not sure of how it looks on other screens.

I'm happy with the aesthetic I have, but I am concerned about fine-tuning. Do I need to slightly shift any of the hues or saturations for a better balance? I've looked at it in grayscale, and am quite pleased with the luminosities. Though I may be wrong, so here is the unsaturated version of image2 in case you have a differing opinion:

5
Pixel Art / [WIP] Some advice needed on art for personal project.
« on: July 24, 2013, 11:55:28 pm »
Hey guys, I was reading about how this site is a good place for feedback from over in the tigsource forums.

I've been slowly developing a game of mine, and would like to know your honest feedback on the color scheme if possible. Color has always been my weakness and I'm striving to get better at it.

I've read the rules, and am unsure about your communities stance on screenshots.
I also heavily use (and abuse) AA to simulate a mid ground between rough and smooth to create a more 'hand-drawn' feeling.
Though I assure you that I actually placed each pixel in these shots. (Aside from the whole objects can move around in a game thing.)

Here are two screens from the game that show off the majority of the colors so far.

10 Colors


11 Colors

Any advice would be fantastic. Though my main concern are the color choices, if there are some better things I could have done with the AA abuse, I'm happy to hear that as well.

I've lurked for a bit before registering here, and I'm delighted to find such an informative and helpful community. And again, I'm sorry if I have broken any rules, I searched for a bit, but could not find any information.

Pages: [1]