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Pixel Art / Re: Johnny J
« on: February 16, 2015, 07:50:38 pm »added a few colours for some messy rock texture experiments...
i'm big on establishing trust with the player through clear visual language.
a general rule for this is to establish a hierarchy that when u blur ur eyes u can still clearly see things that r important to gameplay.
some ways i attempted this:
- aligned everything to a 16 pixel grid
- there is a roughly 2 pixel highlight where the solid edge is rather than a vague large flat area
- climable rocks use a similar but slightly darker shade than the solid edges to make them stand out and appear interactive. the texture here is also more detailed (made of more smaller bits) and regular than surrounding parts, which further attracts attention.
not sure i like the climable rocks but just wanted to mess with the idea.
the other perhaps more typical option was to put holes and small knobs in pattern.
That's damn neat pix-art, but looking at what wzl has been going towards I don't really see the link between these.. to put it shortly, to me that doesn't fit the style he's been going on with.
I also can't imagine anyone drawing a whole game worth of scenery on that level of detail.. tho I do like longer projects more, and this would of course lengthen the project
Great work anyhow, looking really awesome !