Yeah, they should remove cancels from fighting games too
and powersliding from racing games as well
and remove the better statistics teams from sports games, make them all equal
just make all games with directional pads and 3 buttons, no comboes.
Oh, come on. Mid-air sword-cancelling a dash, then blocking the melee and repeating the jump-dash in order to 1. Move at dashing-speed toward your enemy, 2. Jump constantly to become harder to hit, 3. Be able to cause melee damage just by being close to someone, and 4. Blocking all incoming shots from the front, AT THE SAME TIME... is a BIT of an overpowered move. Especially since you'd have to spend literally hours trying to learn it before you can do it smoothly, meaning unless you're toast against advanced-techniquers if you don't _want_ to spend hours trying to get that W+Space+double-W+click+shift+space+double-W+click+shift string down as fast as possible.
I don't mind techniques and combos at all. They're fun. But some glitches should be left glitches, and not be introduced as actual gameplay. Like spaceflying in F-Zero GX. Sure, it's fun to do, but it's questionable if it's supposed to happen. See, without advanced techniques, GunZ would have a pretty decent rock-paper-scissors system going on between the weapons. All good games have that kind of system in one way or another. But with the introduction of advanced techniques that combine
everything into one move, that rock-paper-scissors deal goes straight to hell, which results in shaky balance in gameplay. What bugs me the most is that Maiet seem to think they did a wonderful job not fixing those glitches, though. The newest trailer is pretty much ONLY advanced techniques.
I guess they don't like people who think the game should be the way they once tried to make it, and favor the ones who exploit as many techniques as they can...