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Assassin [C+C]
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Topic: Assassin [C+C] (Read 6587 times)
Selassin
0001
Posts: 43
Karma: +0/-0
Re: Assassin [C+C]
Reply #10 on:
December 26, 2013, 08:13:33 pm
Oh sorry, I mentioned it at first post, he's hitting two times, drops smoke bomb, retreats(in game) and then throws two daggers.
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Last Edit: December 27, 2013, 09:06:52 am by Selassin
»
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Jigsaw
0001
Posts: 26
Karma: +0/-0
お前はもう死んでいる。
Re: Assassin [C+C]
Reply #11 on:
January 03, 2014, 12:01:17 pm
Just for the record those Final Fantasy sprites are all edits of sprites from the KOF/SNK vs Capcom/etc games for the Neo Geo Pocket. If you're looking for stylistic (and especially animation) reference, I suggest you study the actual original sprites.
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Selassin
0001
Posts: 43
Karma: +0/-0
Re: Assassin [C+C]
Reply #12 on:
January 03, 2014, 01:34:21 pm
I'm not gonna make rpg game, I'm making action game so it's fine. These sprites are perfect example of what kind of style I'm going for. You can think my aim like Street Fighter sprites in 32x32 px area.
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Zizka
0011
Posts: 501
Karma: +0/-0
Keep on smilin'
Re: Assassin [C+C]
Reply #13 on:
January 03, 2014, 01:38:10 pm
I think you should add a couple of frames for when he throws the smoke bomb on the ground. Why not add some smoke as well and make him disappear in it. You'd learn loads by doing the smoke animation.
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Selassin
0001
Posts: 43
Karma: +0/-0
Re: Assassin [C+C]
Reply #14 on:
January 08, 2014, 11:25:00 am
Update: Added smoke bomb explosion effect and 3 frames to assassin. Smoke bomb:
And in game, it'll look like this(but smoke bomb effects will be created as separate objects):
Unlike other explosion effects, I want smoke to stay for a while. I couldn't find anything about smoke bomb explosion, so I used
this video
as reference.
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