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Messages - Seiseki
Pages: 1 ... 79 80 [81] 82 83 ... 86

801
Pixel Art / Re: I need help <3
« on: August 31, 2011, 11:27:30 pm »
Well the thing is, you sorta need to mash the shoulders into the face if you want to get the perspective right..
Although a lot of games tend to screw the perspective so it's up to personal preference I guess :P
Oh yeah, that does make sense, I see what you're saying!
Hmm...I don't really know how to do that though :'[ when I move the shoulder/head up/down a pixel it creates the L.

Well, can you break up the L by using a darker/lighter color? :P
At least that's what I do, it might not be optimal or even a good idea :D

I'm actually a bit uncertain myself as to how much perspective there should be for 3/4 perspective.
I've tried googleing but without much luck.

802
Pixel Art / Re: I need help <3
« on: August 31, 2011, 11:14:08 pm »
Well the thing is, you sorta need to mash the shoulders into the face if you want to get the perspective right..
Although a lot of games tend to screw the perspective so it's up to personal preference I guess :P

803
Pixel Art / Re: I need help <3
« on: August 31, 2011, 11:02:57 pm »
Yeah, but for increased perspective, you can lower the eyes and move the shoulders up.
That also looks less like a fat baby compared to my edits! ;DDD

804
Pixel Art / Re: sprites platformer and rpg and animations
« on: August 31, 2011, 10:37:48 pm »
haha thanks man i can't believe i never noticed that  :o

Haha, it was the first thing I noticed :D

I love these sprites, it's an awesome style and I wish I could make such sprites as well!
Clean, colorful and very unique features of each one. (although I see a re-occuring theme with glasses and goggles :D)

805
Pixel Art / Re: [C+C] ARPG NPCs (2 so far..)
« on: August 31, 2011, 10:34:58 pm »
I really like this too!
But I think the ground is way too noisy with all those dots. Try limiting the noise to only a few tiles, because it loses it's effect when you use it on every tile.

The sprites are awesome, but what's with the idle animations? Are those for combat?
The girl looks like she's taking a dump :D
If it's meant to be an idle animation for breathing it's too extreme.

806
Pixel Art / Re: [WIP] Simulation Game
« on: August 31, 2011, 10:30:49 pm »
Surprised no one has commented. This has a sweet old school feel, it's hard for me to point out anything specific apart from the movie posters which are horribly blurred and doesn't fit the style.

I also see some places with smooth shading or lighting which looks kinda off. I'd try to stick to just pixels and dithering for lights to retain that old school feel.
And I think the dirt is a bit too detailed, fewer colors would make it look more consistent with the rest.

807
Pixel Art / Re: New to pixel art, help and crits needed!
« on: August 31, 2011, 10:23:46 pm »
I've got two words for you.
Banding and Pillow shading.

I see a ton of staircase banding which creates a really blocky look. You need to break it up.
I also think you're overdoing the anti-aliasing which makes it look blurry.
You also need to mix in more colors, like for example blueish shadows and yellow highlights. It will make it look more lively.

Check out this tutorial on the subject: http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299

Keep it simple, with fewer colors.
I love the pattern and design :)


808
Pixel Art / Re: I need help <3
« on: August 31, 2011, 09:20:45 pm »
Ok, first off let me say that if you want to improve, you need to live and breath sprites. Look at other peoples sprites. Edit sprites. Try to copy other sprites. Just making stuff from scratch won't get you far unless you're an expert on human anatomy. And then there's also basic pixel art knowledge.

Someone linked me this tutorial a while back, and I've been reading it several times, and it's only now after a few months that I really understand most of the stuff.
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299

Now for this particular sprite:

- Lacks contrast
Needs heavier outline. More contrast between shading and highlights.

- Perspective
In a 3/4 perspective, you'll be seeing mostly the top of the head, and thus the shoulders should be closer to the head.

- Skin tones
Try to make the darker shades red and the highlights yellow. But don't overdo it.
Just using shades of brown makes it look strange.

- Jaw line
Looks kinda weird with the pixels placed like a L, try to avoid that.



I'm not that good at anatomy though, so my arms and legs might look strange. (I'm really bad with feet too)
I also tried to make him more square headed, but that's a personal preference I guess.

Edit: I should probably not have moved down the ears, because that messes with the perspective.

Edit: tweaked it further with improved perspective. (also removed mouth, personal preference for low res sprites)
I also thought the eyes were a bit too feminine on my edit, so I made a female version too with slimmer shoulders and no shorts :P


809
Pixel Art / Re: [WIP][C&C] School Girl Sprite
« on: August 28, 2011, 04:39:41 pm »


Woho, new cthulhu sprite! :P

edit:

Yet another edit, the previous versions look horrible by comparison..

edit2:

I had to add wings, and now he's sleeping, maybe I'll put him in a bed and animate him in the future..
Oh and the bath towel became a pair of boxer shorts :)

i was thinking that maby thers some way to improve perfect pistachio edit :)
Ive made something like that:

Probably ive just fixed eyes problem...

Looks kinda evil now :P

810
Pixel Art / Re: [C&C] Diver Meets Fish
« on: August 24, 2011, 08:39:35 pm »


I had some time to kill, so I played around with this really quick.
It was just for fun, and to keep me from getting rusty so it's probably filled with errors :P

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