ok I think I fixed the porblem with the punching. I removed 1 drawback frame and modified the other, then made the feet positions consistent with the standing sprite
I tried to make the punching south animation too
tell me if that looks ok, I had a bit of trouble extending the arm down into the next 16x16 square.
next some tiles
the image in the upper left is what Im trying to base the style on, I think its from Beyond Oasis for genesis.
Im running into the problem though that my reference uses many unique tiles for a single situation. My game uses an auto tiling code to put the correct wall tile in depending on surrounding tiles. The lower right image shows the 8 unique tiles that I would need. But it ends up looking a little repitive so perhaps a simpler style would be better, what do you think? Maybe this style could work if I improved the tiles a bit and made them tile better though.