Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lachrymose
Pages: 1 ... 28 29 [30] 31 32 ... 34

291
Pixel Art / Re: [C&C]my first post: samurai-panda
« on: August 22, 2014, 01:37:39 am »
Everything looks good with the exception of the feet.
I don't presume to know how to fix them, however I feel that if there is an area that needs improvement it would be there.

My thought thoughts though, given the pose. Is that you could maybe bring in the feet together.


292
Pixel Art / Re: Iterating on a zombie monster
« on: August 18, 2014, 12:04:43 am »
I tried to look up stats but all ive found was something like 10-20 million budget for(the latest) pokemon games.
Not sure how accurate it is.

293
Pixel Art / Re: [WIP]Knight
« on: August 17, 2014, 11:18:21 pm »
Yeah its the straps.

Its been awhile since I’ve played with this sprite, so I’ll take a stab at improving it more with all of your considerations. Thanks as always.

294
Pixel Art / Re: Iterating on a zombie monster
« on: August 17, 2014, 10:38:00 pm »
Yeah I think it is going to take and redesigning the sprite a bit.
I tried experimenting, because i'm curious as to how to create this illusion myself on sprites this small.



I think i'm narrowing down on a solution. Might mean getting rid of a lot of the noise from your first version.

295
Pixel Art / Re: Iterating on a zombie monster
« on: August 17, 2014, 09:55:12 pm »
Well remember the original pokemon sprites for the gameboy relied heavily on the individual lore of each pokemon to convey to the player at an instant what type of pokemon you just encountered and what type of move-sets you could expect from them, not so much the detail of the sprite. The original game boy had a palette of like 4 different greens.

Not sure which generation of gameboy the rom is for or if you have color limitations.
But you could take a look at Cure's(AKA PaintPixelPrint) work for hints at dripping effects, specifically:

296
Pixel Art / Re: Iterating on a zombie monster
« on: August 17, 2014, 02:11:17 am »
Maybe have some slimy goopy stuff come from his hands?

I know its bad slime dropping off his hands and gooping up the ground?

297
Pixel Art Feature Chest / Re: [WIP]Blanket Octopus girl
« on: August 16, 2014, 02:23:17 pm »
Your edits are pretty awesome. I'll keep those tips in mind.  :y:

And thanks Kriss!

At it again without using line work like previous works.
Changed again the pose and the style, going more for an american comic book style with the implied lines and such.
[Edit] Breast reduction.  :y:

[Edit] Thoughts on arm and muscles.

[Edit] Trying something new with quick and dirty hair.

I think i'm done for now. -_-
Oh as a comparison. My first sprite I ever posted here:


Thanks guys!


298
Pixel Art Feature Chest / Re: [WIP]Blanket Octopus girl
« on: August 15, 2014, 10:48:02 pm »
Moving along.


299
Pixel Art Feature Chest / Re: [WIP]Blanket Octopus girl
« on: August 15, 2014, 06:44:23 pm »
Did a redraw right quick. Tried a  more interesting pose? Extremely rough. Also redesigned the character a bit. Not gunna go through the effort to redraw the first one!  ;D

And damn it I WILL figure out these damn hands.
At this resolution it is to large to just use impression blocks, and to small to have to much detail. As far as hands go its the perfect "Fuck over the artist" resolution.
I'm fairly happy with the direction I went with them though, it is obvious that they are pretty rough, I should be able to improve them quite a bit.

300
Pixel Art Feature Chest / Re: [C+C][WIP]Blanket Octopus girl
« on: August 15, 2014, 02:22:15 am »
So shading the cloth like appendage is beyond me. So I decided to switch the design a bit and make it more dress like. With smaller areas of cloth like areas I think I can manage proper shading.

So with a quick editMore refined edit....Thoughts?

Pages: 1 ... 28 29 [30] 31 32 ... 34