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Pixel Art / Re: [WIP] Space Guerrilla Character
« on: May 18, 2019, 04:46:26 am »
Thanks, now i think i got it. It took me a while to get back because I was redoing some things and making new ones.
I have some idle animations now, and a new 24px version of the character.
The idea is that the larger one only appears on the camera when the character is selected. Then all other animations (run, shoot, etc.) would be made in that larger one, to represent the state of the character. While the minor would always be on the board, to mark the position. I made a prototype of what this visualization can be.
In general i'm still dissatisfied with the new big sprites, where he's on his back. I'm not sure if it's the position of the arm or the shading of the trunk or both, but I could not make it look nice.
Thanks for the welcome and onceagain, sorry for my bad English, today i may have made more mistakes, because my translator is Google, in the absence of an English speaking friend.
I have some idle animations now, and a new 24px version of the character.
The idea is that the larger one only appears on the camera when the character is selected. Then all other animations (run, shoot, etc.) would be made in that larger one, to represent the state of the character. While the minor would always be on the board, to mark the position. I made a prototype of what this visualization can be.
In general i'm still dissatisfied with the new big sprites, where he's on his back. I'm not sure if it's the position of the arm or the shading of the trunk or both, but I could not make it look nice.
Thanks for the welcome and onceagain, sorry for my bad English, today i may have made more mistakes, because my translator is Google, in the absence of an English speaking friend.