"so umm, as a 24 year old man who has done a great deal of staring at tits"
//// Absolutely NOT! I'm 27, not 24. Sarcasm aside, one of the things I was worried about was the view. Thanks for that, and the other tiips.
"Her head is shaped like a funnel, her hair is like a rug glued to the funnel. I've honestly seen you progress very little from when you first came here. Start looking at your work objectively. Start taking the time needed to make one thing look good. Stop drawing people the same height in the same pose over and over and over again. Start paying attention to your lines, two forty five degree lines do not look good as a waist. Start paying attention to the structure of the eye, 4 black pixels and a blue pixel do not look good. Start paying attention to the structure of the head and the body (limbs should be the same girth and length, heads are kind of egg shaped). Stop relying on lines to define everything. Start experimenting with colors, use the HSL sliders.
It's a myth that simply practicing something will make you better. Only effortful practice will make you better. To effortfully study something, you need to identify how to improve and peruse it. Start doing this."
//// One of the things that I want to try to get across is structure and form. Thanks for pointing those out to me. Also, I have never really been good with eyes. Also, npcs usually do not have that many poses to worry about. But it couldn't hurt to try out something new I guess.
"Remember what's been said in other threads, you rely too heavily on outlines to convey details, and that isn't a terribly good idea when you're working this small.
Other than that they both have pretty outlandish skintones, and since the guys legs are roughly the same colors as his skintone it apears a he doesn't have any pants.
I did an edit of the girl:
Her hair is very stiff, like it's one big object, I thougth it was some sort of bandana in your previous verisons.
The way I did the eyes is just one way of showing the viewer that this is a female sprite.
I don't know if you care for colorsaving, but I cut them down from 21 to 16.
And as I stessed before, outlines often just mess up when you're working this small instead you should use highlights and shadows to show form.
You're maing progress though that is evident!"
/// I like what you did with that edit. I tried an earlier edit with with no outline fir the hair and liked it. But someone said (gosh darn me and names) that it clashed styles with the others, so I changed it back. I'm still concerned a bit about those though. Should I have a lighter shade at the edge of the sprite that's facing the most light? I also noticed you changed the light direction. Would it be better to change it for everything else, or keep a north-west light?
edit: "and since the guys legs are roughly the same colors as his skintone it apears a he doesn't have any pants."
///// I just Now noticed that. Woopsies.
(if it's not too much to ask, for further discussion can we keep the names/slang names of a womans upper torso use to a bare minimum? thanks)