If only you'd seen the link I had up a minute before. I totally forgot it had adult-material advertisements on the side. XD
Despite the fact that your edits leave me envious of your skillz, I felt that I had to do a final edit of my own sprite, though, for my own sake (I sometimes learn better by practice, and I'd like maximum consistency across all the sprites in my game, so I might as well try to get the style down for myself
). It kinda feels a little like I'm copying, though. :/
I adjusted the yellow and lightest skin tone in the palette, changed her hair a bit, and shifted around a few pixels in the ribbon, legs and sleeves.
Thoughts?... I'm still not sure if I should leave the hair like this or adopt the one from your edits.. The thing is I've been trying to portray the part/split in her bangs, but my latest one reminds me a bit too much of a beetle's carapace.
Comparing your edit with my latest one, it seems another big difference is the frame of the character. Mine is a little on the skinny side; I dunno if it's too skinny for the head or is it enough for the chibi-anime style to account for it?
EDIT: Head width decreased by 1 pixel
As for her facial expression, I intended it to be a little bored or passive. Maybe the next character I attempt will be one with more of an attitude.
It seems that with a more cartoony style like this, especially with smaller sprites, it's important to be able to dumb down the features, in a sense. Making clothing folds absent, for example, led to a much cleaner and better looking sprite. I think the style I had going on before, as well as Kindred's edit seems a bit more of the style used in a fighting game or something.
I also need to decide what to do after this one is finished: Attempting to work out the animations, or trying out a different character. Dunno which one I'm in the mood to do atm..