Howdy one and all, I'm going to be a cheek and double this thread up as an intro of myself too.
I've been dabbling with pixel art for about a year / year and a half so far, and I've learned some neat tricks. However, i've also picked up some nasty cowboy habits and all-in-all, have misguided myself to a point where my growth in ability has stagnated and now i'm stuck with making nasty, nasty pieces.
I'm currently working on a game, collaborating with a decent programmer, called The Ancients . For such, I want it to look as beautiful as the game itself is in ideals.
After talking with a friend, he pointed me to a thread on this forum which had many-a tutorials, and all-in-all, I've found pretty much most of the community that I've seen here, past and present, to have made some beautiful pieces.
And so, here I am, attempting to leech & learn from one and all.
Now, as for the actual work-piece I'm currently working toward.
My palette theory is completely horrible, per forewarning.
Also, the inside of the doorway is placeholder (Gradients bad!) till I had a inner floor texture.
The idea is to make housing of varying construction material for the player to be able to make;
Hut A; Branches & Boughs.
Hut B; Branches, Boughs & Mud.
Hut C; Branches, Boughs, Mud, Timber & Stone.
The fourth will be an actual building. I want to make a flat-topped building of stone; preferably one of poured concrete. I want to make an additional house from there of timber.
CC on the current huts? I can see the errors (Palette/Texture), but tips on improvement would be appreciated.
I'll follow up with my Flat-top Building soon.