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Pixel Art / Re: bunny suit girl
« on: March 10, 2016, 05:51:10 pm »
Yeah it felt way too strong, which is why I removed them. As for banding, it's probably my lack of experience speaking, sorry
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Well I for example noticed that there is banding happening all over the place (especially the legs).
Not sure if this is important but I personally don't like it.
I think the mouthpiece / respirator attachment of the helmet could be more present, like in a lighter color or something.
Thanks - I'd like to make the centre black, that would also help the game flow from area to area (Metroid style) but I really struggle to make it blend well in the simplistic style I'm using.
Here, a solid ref on the helmet. There's no striping like you've got here, and it's got more of a chunky blocky look to it than a rounded one like you've drawn.
Good stuff though!
while you have improved the body of the genie, (nice job), I think you lost something from your original- a sense of action and dynamism. Excitement! Artistry! A sense of being alive! This was portrayed better through subtle cues such as the tornado esque smoke of your original, and the embers of the flames rising upwards. I tried to reintroduce that sense of dynamism. Don't be afraid to go bold, basically. There are no limits. This is an extremely rough and sketchy edit, but i hope it gets the point across.
btw you're 10 years old?? wow, keep up the hard work! Do you have any knowledge of pixel based theory and techniques such as anti-aliasing and banding?