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Pixel Art / Re: [WIP] Mech
« on: March 21, 2008, 02:22:00 am »
There are two issue here: first, your shading is just plain wrong. I don't know why there is gradient-style shading on (presumably) flat surfaces. If this mech is supposed to be as blocky as I think it is, the shading should be pretty flat.
Also, I think that you might be working a little bit too big right now. There is too much area and not enough detail, so the piece looks sterile. If you are going to allocate so many pixels to a pretty generically-shaped mech, then said pixels should be jam-packed with texture, detail, and feeling.
So maybe try doing this mech much smaller (1/4 the current size?) and then focusing on form and shading.
Also, I think that you might be working a little bit too big right now. There is too much area and not enough detail, so the piece looks sterile. If you are going to allocate so many pixels to a pretty generically-shaped mech, then said pixels should be jam-packed with texture, detail, and feeling.
So maybe try doing this mech much smaller (1/4 the current size?) and then focusing on form and shading.