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Messages - pistachio
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571
Pixel Art / Re: Creature Sprites
« on: April 07, 2011, 11:18:04 pm »
Which Guide?

I know Helm had a good one: http://www.wayofthepixel.net/pixelation/index.php?topic=8110.0

:yell:

Forgot to link it. I'll edit that post. Other than that, not much to say here, really.

572
Pixel Art / Re: Platformer Sprtie 32x32
« on: April 07, 2011, 07:38:25 am »
Um sorry I think I linked you the private link.



If that doesn't work http://dl.dropbox.com/u/25448229/player.png

The head and palette looks pretty nice for a start. However, there could be less straight angles. I notice this mostly on that pink backpack he's lugging around.

He seems to be leaning at an uncomfortable angle, or perhaps his head is misplaced.

I presume this is some sort of miner/spelunker with a gas mask/head of a penguin costume on. Hard to tell what those shapes are. May or may not be covered in a future edit.

Oh wait here it is.


EDIT: Wow, Fulbert, you're fast.

573
Pixel Art / Re: Another Pony 100x100
« on: April 07, 2011, 07:20:06 am »
Interesting idea for a fan-character (?) I must say.

Gotta agree, she looks finished. Well, almost. I can see some banding on the shadow her left front leg casts on her right. On that note, that right leg seems rather thick in comparison to the other three. Maybe it's just me.

And the muzzle protrudes, not sinks in--it makes her nose look like that of a cat or some other non-equine creature. Instead of putting a highlight above it, try putting a highlight on it (see StaticSails' edit).

574
Pixel Art / Re: arma go project game
« on: April 07, 2011, 12:58:10 am »
POSTIN' SPREE

Picture number one. The trees look good, I like the stylized look. Reminds me of a Kirby game. Only thing that bothers me is the player's sprite. What is that thing, anyway? Some sort of dragon? If it/he? were really leaning over that much I think he'd fall down. Problem should be fixed. Rocks--at least I think those are rocks--and other unimportant foreground objects or decoration shouldn't make use of the brightest color. Lower it down a notch.

World map: I can see lots of banding so far. Character sprite looks odd. I'll come back to that soon, though.

575
Pixel Art / Re: 10-Legged Octopus
« on: April 07, 2011, 12:50:49 am »
Why is the texture of the hat and cane the same as the texture of the octopus's skin?
I agree that you should lay out the areas of light and dark with solid opaque color shapes, get that fine tuned, then move on to texturing. The texture is nice, but is so extreme that it's probably best to use it in moderation, especially as it is inventive and doesn't reflect the actual texture of octopus skin.
I'd also consider adding some darker colors in the mouth, as it's a pit and not just a recessed area, and maybe adding some of those lighter colors to the teeth, since they're restricted to only the glasses at the present moment.

Indeed. For that matter, the tentacles don't actually look like tentacles--they look more like spikes. The glasses seem positioned too much to the left. Lots of other problems in this picture that I hope I addressed here (but mostly it's just a lighting rough to help you get an idea of how you'd position the lighting).


576
Pixel Art / Re: 10-Legged Octopus
« on: April 06, 2011, 11:41:20 pm »
The main problem here is the lighting. You're not grasping the general form of the shapes very well--for example, the head looks flat, and not round like a sphere, and the 10 legs look like one huge mass. The texturing is pretty nice, if not a bit noisy, though.

Edit coming soon to a post near you.

577
Pixel Art / Re: [C&C] : Chinese infantry.
« on: April 04, 2011, 10:47:54 pm »
THanks pistachio. I understand these issues and I'm not sure what I'm going to do about it just yet. I'm kind of playing with a symbolic representation here more than a realist one (like Ogre Battle SNES, the characters are as big as town and are actually a group of units, not just one character).

The soldier represents a hundred soldiers (as to limit the number of units on display and make it easier and more agreeable to read for the player).

In a few words : there are still a lot of important decisions to be taken!

Oh, so this is for a game of sorts?

My point, however, still stands. Whether it's one soldier or a hundred the perspective is still off. I might make an edit just for the heck of it, but I think you get the idea.

Anyway, it was difficult to interpret one gargantuan soldier as an army of 100. Might want to consider implementing the number somewhere perhaps, or making the 'symbolism' idea more apparent, perhaps with a giant helmet or head or spear or something. Might turn out even more ridiculous than what you have now though..

578
Pixel Art / Re: [WIP]a warrior
« on: April 04, 2011, 02:13:40 am »
Well anyway it's up to the TC to decide all this, of course, I just wouldn't pick up a dude's sprite and decide to add contrast to it, I'd rather suggest it instead, though I'm not saying you shouldn't have, as you clearly know what you're doing.

The problem with this is, sometimes an idea isn't clear enough through words alone. Too many words, and it can get confusing. That's why we pick up sprites and edit them to be "better", per se. (?) It helps us get a point across.

On topic now, Helm pretty much hit the nail on the head. Only thing I would fix is the mouth--it seems to be a pixel or two off to the right.

579
2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 04, 2011, 12:18:26 am »
@Grinner (& Ryu & Mathias): Wow, for an etch-a-sketch that's actually pretty neat. Pretty unusual to see someone accomplished in that medium. :P Everything above that, though, needs some work.

@Jad: Nice. A dwarf? It was pretty hard to tell where his left leg was but otherwise it's actually pretty cool.

As for me, it's funny because I don't usually draw anthros (this badly).

It's kinda big.

I can see lots of things wrong with it myself, so critique away! If you want.

580
Pixel Art / Re: Creature Sprites
« on: April 04, 2011, 12:06:31 am »
...Oh. So you did use a reference. I had a feeling you might have from the start, but what with the lighting, it wasn't very apparent. I suppose that took place in giving off the impression that the frog's leg, among many parts of the image were 'deformed'. It's important to know how to shade it properly, though.

Note you missed out on one of the frog's fingers hidden by shadow, and thus, the hand looks "bent". Also note, some of your lines don't exactly follow the image you traced, especially apparent on the frog's hand.

Other mistakes are rather hard to explain. So I made a bit of a guide, here, simply by shrinking what you currently have traced, albeit with a few modifications, to roughly the size you have your adoptable-thing, removing the image around it, and then cleaning it. Seems better than what you have now, so you might want to compare the two. Hope it helps.



Also, if you want to know what banding is.. Well I'll leave it to this guide, which covers not only banding but also many other things to avoid when making pixel art. In fact, that's what the section's titled; "Things to Avoid". Section IV, part 4 is what you're looking for.

One more thing: I'm not sure if fighting back against improper anatomy in your sprites is the best thing to do. You essentially seem to be refusing critique on one aspect of your pixel art and asking for another. That's.. That's actually something that's happened many times before if I recall correctly, especially in this forum. Take it all in. Trust me, every bit of it is valuable.

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