AuthorTopic: [WIP] Help! Helping myself part TWO: SAND Tiles  (Read 12924 times)

Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #10 on: February 14, 2008, 12:56:47 am
Well, that screen shot almost looks like if the blades have been frshly cut each day, and also randomly pixeled with 3 different shades. I like my grass since it has more of a (jungley) style.
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Offline Jacky-Boy

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #11 on: February 14, 2008, 01:23:50 am
I think you can still do a huge amount with that pallette. It's showing progress, but I reckon you need to
make the hue shifts much more obvious, with more blues in the darker regions, and more yellowy highlights.
I'll do an edit if you want me to

[EDIT]

here ya go man, I hope it helps. It's probably too high contrast now for a ground tile, but hey
« Last Edit: February 14, 2008, 01:30:40 am by Jacky-Boy »
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Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #12 on: February 14, 2008, 01:25:51 am
I'd have the credit you, but thats a learning opportunity for me to not miss!

go ahead.
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Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #13 on: February 14, 2008, 01:32:01 am
hmm... I agree there is a bit too much contrast, but i'll find a shade of blue that'll fit.
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Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #14 on: February 14, 2008, 01:36:18 am



new

Edit:




Edit:



Even more contrast and hue improvements
I noticed there wasn't enough contrast,
so i made a new version
« Last Edit: February 14, 2008, 01:44:44 am by mattpk »
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Offline sharprm

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #15 on: February 14, 2008, 02:34:19 am
Help me help you help yourself with tiles: how are these tiles going to be used? If its for a game then you would want low contrast. You want to be able to see the players, not have them lost due to grass tiles that stand out too much. Random dots is the way I'd do it (unless the game was about ants maybe). Grass blades are small, their size, angle (hence angle light hits it), color are all random. Two more games that do it that way:

http://www.mobygames.com/game/amiga/cannon-fodder/screenshots/gameShotId,41670/

http://www.mobygames.com/game/dos/special-forces/screenshots/gameShotId,23365/

Wouldn't jungles have ferns rather than grass. Are you working from a reference?

Learn to make your tiles match up. Draw the tile. Then select all. Paste it four times. First in top left corner so that only the bottom right part is on the image. Then repeat for the other three sections. Clean up in the centre and you will have perfectly tiled tile.

Lastly blue in grass tiles??? Does Adarias even do that?
« Last Edit: February 14, 2008, 02:49:48 am by sharprm »
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Offline Ben2theEdge

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #16 on: February 14, 2008, 02:33:24 pm
The big problem I see here is that you're trying to communicate way too much with one tile. You are going about drawing the scene the wrong way, starting with a small tile and then building everything else around it. What you need to do is start big and then work your way down to the details. If you want it to look like a jungle, the way to do that is to draw a jungle. Do a rough sketch of the entire scene and then figure out how you can tile it.

This is how it's done professionally - notice how everything works together so well in these tilesets? It's because the artists started with the big picture and then made the tiles according to the restrictions of the system they were working with:
http://sdb.drshnaps.com/images/BGs/SwordOfMana.gif

Now compare that to this, someone who just made a tile and then added some details to it after.
http://i3.photobucket.com/albums/y66/Silver_Tatl/Final%20Fantasy/22.png

Can you see the difference? The error is in trying to make a single "all purpose" tile, because there is no such thing in real life.
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Offline ptoing

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #17 on: February 14, 2008, 06:24:41 pm
Those thicker patches of grass in sword of mana look horrible
« Last Edit: February 14, 2008, 06:26:16 pm by ptoing »
There are no ugly colours, only ugly combinations of colours.

Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #18 on: February 14, 2008, 09:43:25 pm
This isn't for a a game, but the future grass tiles i make will be for games when i learn more things and get professional,
so




this is okay?
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Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #19 on: February 14, 2008, 10:55:45 pm
Someone asked if i am using a reference.

Secret of mana 3



Do you see the grass? same style, but not as good.

It isn't my reference, but i aimed for the same style.
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