AuthorTopic: [WIP] Help! Helping myself part TWO: SAND Tiles  (Read 12923 times)

Offline mattpk

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[WIP] Help! Helping myself part TWO: SAND Tiles

on: February 12, 2008, 01:51:39 am
I have had about a month of basic- no tutorial spriting. The forum i used to go to had a section on spriting, but there were only about 2-3 people professional like here, so i plan to move here and change.
 
Long ago,
I made my FIRST EVER grass tile:
 

 :n:

Last Last time:


Last time:




Final: (for now)




(i do not want grass tile help now.)

  :y:
FIRST EVER Sand tile:


  :n:

Now:




 :'(

HELP!
 
« Last Edit: February 15, 2008, 02:50:17 pm by mattpk »
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Offline JonathanOfDrain

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Re: Help! Helping myself part one: Tiles

Reply #1 on: February 12, 2008, 06:10:45 am
One thing you should do is tile the tiles together to see if they even fit. You want to make sure that these don't look like actual tiles (unless you do want them to.) and have them connect nicely would probably do the trick. For the most part these don't look too bad, but you can see some problems at the edges.


and



I think the colors are over saturated and may need some hue shifting and more contrast.

Offline mattpk

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Re: Help! Helping myself part one: Tiles

Reply #2 on: February 12, 2008, 10:42:54 pm
One thing you should do is tile the tiles together to see if they even fit. You want to make sure that these don't look like actual tiles (unless you do want them to.) and have them connect nicely would probably do the trick. For the most part these don't look too bad, but you can see some problems at the edges.


and



I think the colors are over saturated and may need some hue shifting and more contrast.

I don't really agree about the saturated part, (the sand might be too bright though) maybe i should add a bit of brown though to both tiles. I think there is enough contrast, and my image slook weird if the difference between the shades are too bright. I do check if they fit, by the way.

If any of you have examples i can study it'll be appreciated.
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Offline Dusty

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Re: Help! Helping myself part one: Tiles

Reply #3 on: February 12, 2008, 11:13:32 pm
The sand is wwwwway to saturated.

Offline mattpk

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Re: Help! Helping myself part one: Tiles

Reply #4 on: February 13, 2008, 12:08:09 am
I am going to re-do the sand. I agree about the saturation on the sand. It was my first try. :P
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Offline Ichigo Jam

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Re: Help! Helping myself part one: Tiles

Reply #5 on: February 13, 2008, 03:24:39 pm
The brightest colour on the grass seems out of place (this is mostly noticeable with 2x or higher zoom); the second brightest colour is quite a yellowy-green, but the brightest colour is pure, hyper-saturated green. I think it would looks better with a more consistent hue ramp, so the colours are more yellow as they get lighter.
Oh, and probably lower the saturation of the palette in general a little, particularly on the darker colours.
Here's my try at a palette change:

Offline mattpk

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Re: Help! Helping myself part one: Tiles

Reply #6 on: February 13, 2008, 10:31:19 pm
wow, i can see the difference! Soon after homework (approx 1 hr later) i will re-try a grass and sand tile.
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Offline mattpk

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Re: Help! Helping myself part one: Tiles

Reply #7 on: February 13, 2008, 11:38:21 pm


Hmm...
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Offline mattpk

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #8 on: February 14, 2008, 12:06:31 am
Sorry for triple post, but UPDATE

Before:




Now:









Contrast improved, hue ramp improved. Is saturation too high?
« Last Edit: February 14, 2008, 12:09:46 am by mattpk »
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Offline sharprm

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Re: [WIP] Help! Helping myself part one: Tiles

Reply #9 on: February 14, 2008, 12:46:32 am
Before you worry about palletes, make it actually look like grass. These shapes suggest palm trees to me, not grass blades. Why are the blades so big?  Look at some game graphics, I think you'll find they just hint at the blades, rather than drawing an outline for each one.

http://www.mobygames.com/game/snes/chrono-trigger/screenshots/gameShotId,65819/ 
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi