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Job offers / Re: Looking to hire a pixel artist!
« on: March 05, 2014, 10:35:59 pm »
how big is the proyect? it's hard to understand how many art is required with what you have mentioned, another thing, the link doesn't work.
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Oddly enough, they seem to be broken by Adblock Plus(at least in Firefox). I had to whitelist wayofthepixel, and then they worked. Then I removed wayofthepixel from the whitelist, and they still worked! So ya...same for chrome, I was about to report it hah!
Seiseki if it's a game in which the camara zoom-in and out, how do you manage to make the art not look distorted at let's say a cam of .5? or at x2? or do you make the image at x2 just for that? also any tutorial or tips you reccomend me?
That's something I'm struggling with too..
Right now I have all textures at twice the resolution and scale them down.
But since resolutions can differ with just a few hundred pixels, some resolutions will have to have odd scaling.
We haven't started doing any resolution adjustment coding yet.
As for tips, make all textures twice the size, especially if you're drawing them by hand.
But make sure to zoom out a lot to check that it looks good at 50% zoom, so you don't start doing small details that don't show up.
I also use photoshop to animate because I know all the hotkeys and tools, so it feels easier. But learning to work in a proper animation program would be better in the long run.
The two things that I wish photoshop could do are size and rotation tweens, atm it can only do transparency and movement tweens.