Download update version 0.1tUpgraded window system: stage 2.
Virtualized windowing on gpu,
for better resource management
by cascaded Framebuffer system,
through rendering to texture.
Fixed screen tearing when moving through busy scenes.
Fixed occasional wild jumping window when moving it.
Fixed key c reacting only to release.
Reduced greatly the runtime cost of the mini cameras.
You can easily use them all even in complex scenes.
Takes less battery on Laptops, from idle to run.
Improved overall smoothness of operations
and behaviour in video capture.
Added controls for transparent graphical user interface.
alt + F9 to toggle backround of palette menu bar.
alt + F11 to toggle backround of cams menu bar.
Added controls for mass cam modification:
ctrl + tab to toggle grid for all mini cams.
ctrl + shift + tab to include main cam.
ctrl + b to reset all mini cams.
ctrl + shift + b to include main cam.
Added adaptive memory allocation.
Currently available vram is detected,
and max number of cubes set accordingly.
It ranges from 300 thousand to 6 million.
If the last version didn't work for you,
there is a good chance it does now.
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There are a couple things I couldn't test, so if anyone here can, that would be great.
I need people with a beefy graphics card, with at least 4gb vram, ideally you'd have 8.
For Nvidea users, I need confirmation that you can reach the cube limit without crashing.
Just start plastering cubes until nothing goes, you know how to multiply shit quickly, right.
For AMD/ATI users, I need confirmation that the vram detection works to begin with.
If it doesn't, it will assume the minimum value, which should be noticeably less cubes than the last version.