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Messages - Cyanblue
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Pixel Art / Re: [WIP][C+C] Roguelike mockup
« on: January 13, 2012, 07:07:30 pm »
Well, I spent some time really trying to figure out how to make the palette more interesting and after a lot of trial and starting the palettes all over again, hopefully I ended up with something good enough to actually use...




I also made a little mockup of how the lighting would work. It's basically some very basic line of sight dynamic lighting where tiles are shaded individually depending on how far they are from the character.
The one on the left is r1k's edit with the shadows being drawn on the tileset, on the right is the edit Phlakes did, which r1k's based his shadow edit on.



I think the pre-rendered shadows don't make any sense if put together with the dynamic lighting, but I'd like your opinion.

Any further advice will be apreciated :D

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Pixel Art / Re: [WIP][C+C] Roguelike mockup
« on: January 12, 2012, 08:41:02 pm »
I tried adding some more blue to the palette


It's nothing too dramatic, but hopefully it's better.

I also lowered the contrast on the floor tiles.

You could benefit from adding lighting, so that certain sides of the wall are in shadow, and add cast shadows on the ground. edit:


While it really helps give a sense of volume and looks good generally speaking, I wonder if it should be done in this case, because roguelikes are mostly indoor dungeons with small sources of light, I've seen quite a few use dynamic lighting that comes from the player, so that would probably look odd if put together with this kind of shadows... Though if most people in here think I should try it anyway I guess I should.

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Pixel Art / Re: [WIP][C+C] Roguelike mockup
« on: January 12, 2012, 01:50:29 pm »
Here we go again...!



What do you think now?

I really appreciate the help, bye the way <3

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Pixel Art / Re: [WIP][C+C] Roguelike mockup
« on: January 12, 2012, 02:10:00 am »
Oh god, my eyes...

Now I can't understand how I didn't see it before, does this happen often D:?

Anyway, I tried to actually pick some new colours this time around, hopefully this is much better...



Thank you for the advice, I'm already glad I asked for help in here.

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Pixel Art / Re: [WIP][C+C] Roguelike mockup
« on: January 12, 2012, 01:12:27 am »
I see...

Well, actually, I don't see D:
I've noticed before people saying the same thing about sprites that seemed completely fine to me (that other people had made), so I guess it's a problem I have? They look good to me, though I can see the contrast is low... is that necessarily a bad thing?

Anyway, since I asked for it I won't just ignore advice, so I made some extremely quick and lazy photoshop edits to know if they look any better to you or not.

This still looks good to me, though I'm not sure if it's better than the original version


This is at the point where it starts looking far too contrasted to me


Of course, I assume carefully picking new colours to contrast better would end up looking much better than a quick photoshop adjustment, but that'd probably take more time...
So, um. Any more feedback :D?

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Pixel Art / [WIP][C+C] Roguelike mockup
« on: January 11, 2012, 11:50:22 pm »
Greetings, I've decided to come out of my constant lurking to finally share something with the community.

I've been working for a few days on tiles and sprites for an imaginary roguelike, I tried to make them considerably more cartoony than tilesets roguelikes use(when they aren't ASCII characters), and I'd like some help and comments from you people. So here are some pixels:

this is the player character base


There tends to be a lot of character customization in roguelikes, so ideally I'll make many different kinds of clothing to be worn. Meanwhile, here's some basic clothing for the character


I'm sure you all figured out by now that all the power comes from the scarves.

I also made some basic tileset mockups
   

And some scenery, just because I felt like making it

   

That's it for now.

Something I specially want to know about is what do you think about the perspective of the walls. I used a weird fake perspective that doesn't really make much sense, to keep the wall sections inside their 32x32 tile size. I think it works well but I might be completely wrong, it's really hard to know after working on it for a while...
I'd really appreciate comment or advice about anything and everything, since I have basically no experience with them pixels.

Thank you for your time.

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