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Pixel Art / Re: [WIP][C+C] Roguelike mockup
« on: January 13, 2012, 07:07:30 pm »
Well, I spent some time really trying to figure out how to make the palette more interesting and after a lot of trial and starting the palettes all over again, hopefully I ended up with something good enough to actually use...
I also made a little mockup of how the lighting would work. It's basically some very basic line of sight dynamic lighting where tiles are shaded individually depending on how far they are from the character.
The one on the left is r1k's edit with the shadows being drawn on the tileset, on the right is the edit Phlakes did, which r1k's based his shadow edit on.
I think the pre-rendered shadows don't make any sense if put together with the dynamic lighting, but I'd like your opinion.
Any further advice will be apreciated
I also made a little mockup of how the lighting would work. It's basically some very basic line of sight dynamic lighting where tiles are shaded individually depending on how far they are from the character.
The one on the left is r1k's edit with the shadows being drawn on the tileset, on the right is the edit Phlakes did, which r1k's based his shadow edit on.
I think the pre-rendered shadows don't make any sense if put together with the dynamic lighting, but I'd like your opinion.
Any further advice will be apreciated