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Messages - Seiseki
Pages: 1 ... 4 5 [6] 7 8 ... 86

51
Pixel Art / Re: [WIP] My first building
« on: February 23, 2016, 05:11:49 am »
I think it needs a lot more contrast, try squinting your eyes as a test to see if the different parts stand out. It just blends together for me.

52
Pixel Art / Re: U-boat Girl
« on: February 22, 2016, 09:49:30 pm »
Those are really nice fluffy clouds.
I initially drew the clouds to hint at some curvature, then through iteration they just turned more and more fluffy..
I don't want to animated them changing shape, so I'll just draw them fluffy like your edit and move them across the screen, maybe I'll mess around to see if I can have them move down the horizon, or curved somehow.

Cutting some of the hair was a good idea, makes it more focused..
I think the "thin" lines for individual hair strands is a nice idea, but I'll probably do it more subtly. I feel like it adds too much detail.
The hair resting on her shoulders looks a bit like straps, kinda detracts from the shape of her puffy shoulders. I also don't want to mess around with that because I have the arms and hair on different layers and different frame animations.

For the light source, yeah it's definitely an area where I could improve..
Especially since I changed my mind back and forth from lightsource being top center and top left..

Also, I tried having the boat rock up and down by angling it along the waves, but I thought it looked messy, so I abandoned that idea.
It would probably have worked out if I had stuck with it.. Maybe I'll have another go at it..

53
Pixel Art / Re: [WIP] Machine City
« on: February 22, 2016, 07:23:53 pm »
Looks very nice!
I like the cables too!

I think you could add more mechanical pieces other than pipes and cables, like gears, hydraulics, electronics, etc.
The very straight angled pipes at the bottom look more like architecture than a mechanical interior.

I like that there is a person for scale reference, I think you could put more emphasis on him by giving him a longer shadow.
Some other ideas would be adding light sources in the darker parts, although since the city isn't supposed to be powered, maybe things like ghetto barrels or other things that people have placed there. You could probably add some blue glow from the persons laptop on his face and clothes.

Something I personally like in pieces like this is making it seem like people are using the things, so ladders and tiny hatches for maintenance, warning signs, graffiti, trash, etc.

This really got me inspired, can't wait to see how it develops into a finished piece!

54
Pixel Art / Re: U-boat Girl
« on: February 22, 2016, 07:05:06 pm »
maybe have the skirt lift up a bit revealing her panties  :lol: :lol: :lol: :lol:

Hahaha, noo! No fan service here! :lol:
It's like it was made for it though, the downwards motion, it certainly wouldn't be unrealistic..  :-[

I should probably make the skirt move a bit though..
Also, I don't even think she has panties, she has like a wet-suit, with a skirt sewed onto it.

55
General Discussion / Re: Emoji standardisation on Pixelation
« on: February 22, 2016, 02:58:00 pm »
I demand cats, robots, aliens and the poop thing!  :crazy:

On a serious note, I think this is a good idea!

56
Pixel Art / Re: U-boat Girl
« on: February 22, 2016, 02:54:35 pm »
Haha, when you first posted I was thinking, what does he mean? It's underwater so it's supposed to look a bit like slo-mo..

I don't really like how the torpedo highlights the low frame rate, but I can't really increase it at this point and I don't want the torpedo to go slower.

And I've decided I need to animate the clouds, it looks way too static otherwise..

57
General Discussion / Re: Official Pixelation Skin!
« on: February 22, 2016, 02:48:10 pm »
Amazing, I'm completely blown away by this!
Love the Featured and activities getting so much space in the header, it really brings the boards to life!

58
Pixel Art / Re: U-boat Girl
« on: February 20, 2016, 01:19:17 pm »


Whew, so back to this again..
I added bubbles and kinda simple looking waves.. there's some weirdness, but I'm not gonna try an fix it.

I'm working on the hair, but I think I need to make it more gradual, the movements should correspond with the body head up and down and not have a life of its own.

59
Pixel Art / Re: U-boat Girl
« on: February 16, 2016, 04:36:20 am »
@ErekT, I tried roughly using vertical rules of third.. I'd like to keep the centered composition though..

The perspective is kinda wonky, I'm fine with it not being realistic, as long as it doesn't look bad.
I removed some of the gradient "dunes", I think it improved the overall look at lot, made it much cleaner too!  :y:

@RoachThe Ship silhouette should be much better now.
The silhouette is not an u-boat btw, it's a IJN Destroyer. The girl is the u-boat, japanese antromorphism, yes it's confusing..  :lol:

I started animating this and things just escalated.. I was just going to experiment with it "really quick"...  :blind:

 

I might  add an actual uboat silhouette passing by behind her. Since it's a bit uneventful.
It would have to be at a longer animation cycle though. I'd probably have to make the animation 6 times longer.

Oh and I'll have to animate the hair..  :-\

60
Pixel Art / Re: U-boat Girl
« on: February 16, 2016, 02:21:23 am »
1. Well the sky is blue and the ocean is mostly transparent and reflects the sky.. That's why I tried tinting the sea more greenish.
2. I tried toning down the silhouette which fixed this
3. Is it really? Even the over-the-top green one?
4. I'm not sure how I'd do that and still keep it clean. ???



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