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Messages - Pixelnick
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1
Pixel Art / Re: [C+C] Treasure Chest
« on: November 30, 2016, 12:09:46 pm »
The key issue for me is that it doesn't spring open in an exciting manner, nor display rewarding goodies when it has opened. I want to see expensive riches, big golden goblets etc, not a bunch of little insignificant coins.

I've attached the chest animation from my game to use as a bit of an animation reference.


2
Pixel Art / Re: Falconer character design
« on: November 22, 2016, 05:39:38 pm »
Oh wow, that actually does look great and does emphasize the falconer role. Unfortunately, it is out of character - he is just a boy who gets wound up in adventure and ends up receiving the falconry glove from an old falconer. He is intentionally quite ordinary looking.

3
Pixel Art / Re: Falconer character design
« on: November 22, 2016, 01:26:27 pm »
Please note the video is of the old character design, the new design has smaller hands.

I have enlongated the arms ever so slightly. I have returned to the original colour of blue, but I don't want the trousers to look like denim, more like cargo trousers.


4
Pixel Art / Re: Falconer character design
« on: November 22, 2016, 01:12:48 pm »
Thanks for the feedback, all.

The belt buckle
Originally, it was a full square. It always annoyed me how bulky it was, so I attempted to create a thinner metal outline effect, just reflecting one side of it. Perhaps I didn't pull it off very well. There's not much room for maneuver.

The glove
The original design did have much bigger hands. This received the opposite criticism, I was told to make them smaller! Perhaps I will try recolouring the glove to a non-brown colour. The falconer will have a bird by his side throughout the game and constantly uses the glove to launch him at enemies, as seen below.

Video contains the older character design.

5
Pixel Art / Falconer character design
« on: November 22, 2016, 01:04:49 am »
Here's a character from a game I'm developing. An adventurous young boy unexpectedly has the art of falconry thrust upon him, hence the falconry glove. I'd really appreciate any feedback on this.

I recently revamped him and would like to get him perfected before I reanimate him.

Old design:


New design:

6
Pixel Art / Re: Idle and Running platform character
« on: June 20, 2016, 07:21:57 pm »
Your the first person to pick up on the fact he turns "the long way around". originally I did have him turning the other way, but it felt just a bit lack lustre. I'll work on making his hand more natural. It's in a falconry glove, if you wondered why it's brown.

7
Pixel Art / Re: Idle and Running platform character
« on: June 18, 2016, 07:02:44 pm »
Thanks, I limit the colour on sprites but render them with full colour lighting. It gives a funky mix of old and new.

Here is the animation on it's own.


8
Pixel Art / Re: Idle and Running platform character
« on: June 18, 2016, 05:38:25 pm »
Here is a GIF of the animation in context. I'm eagerly awaiting critical feedback but any comments would be great!


9
Pixel Art / Re: Idle and Running platform character
« on: June 17, 2016, 07:56:02 am »
Thanks, MAVW. I attempted to make the end less choppy. How does it look now?


10
Pixel Art / Re: Idle and Running platform character
« on: June 16, 2016, 07:29:18 pm »
Opening a chest and holding item in his right hand.



(In hindsight, his legs need to spin around properly after climbing out of the chest)

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