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Messages - Polioliolio
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11
Pixel Art Feature Chest / Re: Forest tileset [c+c]
« on: October 02, 2013, 06:36:08 pm »
Yeah I call it done..  I fixed a lot of rocks and now Im going to add grass  bottom of the cliff... but I would like to hear some critic if there are something..



Fantastic.  Very prominent style.  It makes me want to see the rest of the world and how you would design different elements in it.

I like what you did with the grass at the base of the cliff in the center.  I might suggest adding a highlighted blade or two in the areas to the left and right.  Like, literally a single highlighted blade so it's not too repetitious with the center, but continues the effect.

12
Pixel Art / Re: My First Turf Based Background Any FeedBack ?
« on: October 02, 2013, 06:27:39 pm »
Looks familiar  :o



You should probably add that this was based on Beetleking22's work, as seen in the following thread: http://wayofthepixel.net/index.php?topic=15812.0:


I'm not opposed to taking inspiration from others' work, or even copying for practice, but always be sure to give credit to the original artist.

13
Awesome!

I'd only add that you've got a Silent Hill Movie nurse being shot by Silent Hill 3's protagonist. (And I'm one of those stubborn SH purists who only likes the stuff made by 'Team Silent').
Then again, maybe this is based off the new movie, which I haven't seen yet.

Looks good. Looking forward to seeing more.   I might suggest though, that the first shot move her body back in a different way. .. Maybe her chest would move back a bit and her head would fling downward? 

14
Pixel Art / Re: Large crystals
« on: October 01, 2013, 03:05:30 pm »
Can you give me a quick spoiler free run down of what this crystal stuff is in FTL?  I've played the game for 50 hours or more and never saw anything like it.

15
General Discussion / Re: FTL Remastered
« on: September 27, 2013, 07:08:21 pm »
I finally beat the game on EASY mode, just today!
I've glanced at the other texture mods before and wasn't really impressed.  Yours seems to keep the original design completely intact. Looks fantastic.

Keep it up!

16
Pixel Art Feature Chest / Re: THE CLUSTER STUDY THREAD!
« on: September 25, 2013, 07:26:45 pm »
Wanted to tackle fur tufts.



Wow. I always love to see your work.

May I ask why you have your palette set up like that?  Why are some colors branching off the others? Is it because it's a shared highlight?

Anyway, looks fantastic.

17
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 23, 2013, 09:13:30 pm »
I have been considering that, but drawing "absolute pixel values" makes it impossible to draw with opacity, blending a brush color with the existing color in the canvas. Right now the current color is always fully opaque, although alpha drawing is not implemented.
Maybe I should make it an option of the pen tool though, to either "blend" or "set" pixels.



Oh, I see.  Well, how about this:   What if, when you right click on an empty pixel, it auto selects the eraser for you, and when you right click on an opaque pixel, it auto selects the pen tool and that color?


Also, I did have a little trouble pasting in my activation for the updated version, so the bug or whatever quirk it is, still exists.
I did what I described above though, and it lit up the activation text, so not too troublesome.

edit:

I don't mean to be annoying, but I've been working on some terrain tiles today, and I've got another suggestion for Pyxel Edit, if you don't mind hearing it.

Often, I'll decide to alter a single pixel or two on a specific tile, and though all tiles with that index are updated, other tiles, which are almost identical, but have been altered for different situations i.e. edge tile, edge tile with bottom, edge tile with top detail, etc,.. These tiles I need to remember to update later, while observing the latest revision side by side with it.

Is there a way to turn on and off a secondary shared index? And if not, might you consider adding such a thing?
Example: *Index On* Basic tile created, *Index Off* situational detail added, *Index On* minor pixel adjustment made (pixel is added to the same coordinates in all, all though tiles aren't copies).. and turned on and off again later as needed..


18
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 23, 2013, 09:30:42 am »
I just got myself time to poke with this editor since I just got my not-sucky computer up and running. For some reason my activation code does not work  :ouch:

Mine has the same problem. 

First, paste it in.  Then delete the space after and then add it back in by pressing enter.
For some reason you just have to jostle it around or something.  Simply pasting it in doesn't do it for me.

Anyway, it'll work.

For me, there is no space after the '--- Begin Activation Key ---'... there is a break but no space.

Sorry, that's what I meant.
I paste it in.. still not working. Remove the break, put it back in with enter, and suddenly it reads it.

It just doesn't seem to like the paste function, so work it in a bit.

19
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 22, 2013, 03:45:59 pm »
I just got myself time to poke with this editor since I just got my not-sucky computer up and running. For some reason my activation code does not work  :ouch:

Mine has the same problem. 

First, paste it in.  Then delete the space after '--- Begin Activation Key ---' and then add it back in by pressing enter.
For some reason you just have to jostle it around or something.  Simply pasting it in doesn't do it for me.

Anyway, it'll work.

20
General Discussion / Re: Pyxel Edit pixel art editor
« on: September 21, 2013, 07:40:20 pm »
I have a suggestion.

So I like that you can right click on an empty tile to erase other tiles on the canvas, the same way that you can right click on any tile to place it again.
Do you think you could implement the same effect for the pen tool?  I have the habit of right clicking on an empty spot to gain it's 'empty properties' like you would right click on another pixel to sample its color.

Oh, and once again, good work. Great program.  :)

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