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« on: December 26, 2008, 06:07:45 pm »
In game art you tend to prioritize certain areas from the amount of screen time it gets, take a first person weapon for instance the amount of polygons closest to the camera can be twice that of the area of the gun facing away, same holds true to the texture map, another area that works like this is the face of characters. Since you look at the face first and foremost its essential that it looks better than the rest of the model. But with that all said i think that uneven texture resolution becomes less and less important the lower the model is polygon and texture size wise, so in this instance i think its perfectly acceptable the way it is and i think you should'nt give the face any extra resolution.
There's alot to think about when doing this sort of thing though, like the games camera angle, cut scenes, style etc.
Sometimes artist will give the head an unique texture map so say that you're using a 128 for the character the head will have its own 64 texture.
But this is all up to taste and what the character is going to be utilized for.
It looks really good btw, getting some LofZ Link to the past vibes!